Vertex Buffer Objects
A while back I posted on how I had been trying to use Vertex Buffer Objects with the tile map in Sir Lamorak’s Quest. Until recently everything was going really well and then I hit a snag.
Performance on the real device had been great but then all of a sudden dropped to 6fps. I spent ages trying to work out what I had changed and then realised that I had just populated the entire tile map with images. All tiles now had a image. On running some checks in instruments it was obvious that I was now maxing out the tile renderer :(
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