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	<title>Comments on: Tutorial 13 &#8211; App Store Submission</title>
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	<link>http://www.71squared.com/2010/04/tutorial-13-app-store-submission/</link>
	<description>iPhone Game Development - Web Development</description>
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		<title>By: 15 个 iPhone 应用开发教程 &#124; ComeBit.COM</title>
		<link>http://www.71squared.com/2010/04/tutorial-13-app-store-submission/comment-page-6/#comment-7365</link>
		<dc:creator>15 个 iPhone 应用开发教程 &#124; ComeBit.COM</dc:creator>
		<pubDate>Wed, 02 Nov 2011 02:07:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.com/?p=1263#comment-7365</guid>
		<description>[...] 开发完应用后该如何提交到 App Store 呢，该文章详细介绍提交应用的步骤。 进入教程 [...]</description>
		<content:encoded><![CDATA[<p>[...] 开发完应用后该如何提交到 App Store 呢，该文章详细介绍提交应用的步骤。 进入教程 [...]</p>
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		<title>By: 15 iPhone Application Development Tutorials Worth Checking Out</title>
		<link>http://www.71squared.com/2010/04/tutorial-13-app-store-submission/comment-page-6/#comment-7364</link>
		<dc:creator>15 iPhone Application Development Tutorials Worth Checking Out</dc:creator>
		<pubDate>Tue, 01 Nov 2011 08:47:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.com/?p=1263#comment-7364</guid>
		<description>[...] This tutorial will guide you the overall process of uploading the app and the information on App Store. Website [...]</description>
		<content:encoded><![CDATA[<p>[...] This tutorial will guide you the overall process of uploading the app and the information on App Store. Website [...]</p>
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	<item>
		<title>By: daylight</title>
		<link>http://www.71squared.com/2010/04/tutorial-13-app-store-submission/comment-page-6/#comment-7321</link>
		<dc:creator>daylight</dc:creator>
		<pubDate>Sun, 02 Oct 2011 08:26:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.com/?p=1263#comment-7321</guid>
		<description>good~</description>
		<content:encoded><![CDATA[<p>good~</p>
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	<item>
		<title>By: Phil</title>
		<link>http://www.71squared.com/2010/04/tutorial-13-app-store-submission/comment-page-5/#comment-6838</link>
		<dc:creator>Phil</dc:creator>
		<pubDate>Tue, 29 Mar 2011 18:02:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.com/?p=1263#comment-6838</guid>
		<description>I really enjoyed this series of tutorials and decided to support you by buying your book which I saw at a microcenter not too long ago. I skimmed through it and found it to be rather useful. 

I was wondering if you could point out a good source to learn about extra functionality for cameras. Like if I wanted to make a view client for a multiplayer game. in which each client has its own camera that moves around on a map. 

Unless having the map move and updating the players locations relative to something (the host?) would be better. I want to try and take this to the next step and implement something of this nature. (It would earn lots of points with me thats for sure hehe) I figure I would have to make some modifications for passing things like position and animation information over the net but thats about as far as I would like to think about it until I get off the ground. 

Once again you&#039;ve done a great service to us all and I really appreciate it. Perhaps I could return the favor when ever we can establish ourselves.</description>
		<content:encoded><![CDATA[<p>I really enjoyed this series of tutorials and decided to support you by buying your book which I saw at a microcenter not too long ago. I skimmed through it and found it to be rather useful. </p>
<p>I was wondering if you could point out a good source to learn about extra functionality for cameras. Like if I wanted to make a view client for a multiplayer game. in which each client has its own camera that moves around on a map. </p>
<p>Unless having the map move and updating the players locations relative to something (the host?) would be better. I want to try and take this to the next step and implement something of this nature. (It would earn lots of points with me thats for sure hehe) I figure I would have to make some modifications for passing things like position and animation information over the net but thats about as far as I would like to think about it until I get off the ground. </p>
<p>Once again you&#8217;ve done a great service to us all and I really appreciate it. Perhaps I could return the favor when ever we can establish ourselves.</p>
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	<item>
		<title>By: Anonymous</title>
		<link>http://www.71squared.com/2010/04/tutorial-13-app-store-submission/comment-page-5/#comment-4907</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Thu, 13 Jan 2011 08:18:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.com/?p=1263#comment-4907</guid>
		<description>[...]  [...]</description>
		<content:encoded><![CDATA[<p>[...]  [...]</p>
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	<item>
		<title>By: CC</title>
		<link>http://www.71squared.com/2010/04/tutorial-13-app-store-submission/comment-page-5/#comment-4476</link>
		<dc:creator>CC</dc:creator>
		<pubDate>Thu, 16 Dec 2010 17:02:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.com/?p=1263#comment-4476</guid>
		<description>Si, cut Mike some slack.

Producing the Glyph Designer is squarely in the spirit of supporting the readers of his book.  If you&#039;ve ever used Hiero, you&#039;ll know how desperately we need a good bitmap font editor; for instance, the current version randomly exports glyphs upside-down.  In just the last week, I&#039;ve had two projects where I had to use Hiero, and was wishing that Glyph Designer was done.

It is not a breach of his integrity to see an opportunity to serve his readers *even better* and run with it.  On any given iOS development topic, you can use Google to find what you need to know, but tools that actually make our lives easier during development are scarce.  As one of his readers, I, for one, think he&#039;s putting his efforts in the right place.</description>
		<content:encoded><![CDATA[<p>Si, cut Mike some slack.</p>
<p>Producing the Glyph Designer is squarely in the spirit of supporting the readers of his book.  If you&#8217;ve ever used Hiero, you&#8217;ll know how desperately we need a good bitmap font editor; for instance, the current version randomly exports glyphs upside-down.  In just the last week, I&#8217;ve had two projects where I had to use Hiero, and was wishing that Glyph Designer was done.</p>
<p>It is not a breach of his integrity to see an opportunity to serve his readers *even better* and run with it.  On any given iOS development topic, you can use Google to find what you need to know, but tools that actually make our lives easier during development are scarce.  As one of his readers, I, for one, think he&#8217;s putting his efforts in the right place.</p>
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	<item>
		<title>By: Si</title>
		<link>http://www.71squared.com/2010/04/tutorial-13-app-store-submission/comment-page-5/#comment-4472</link>
		<dc:creator>Si</dc:creator>
		<pubDate>Thu, 16 Dec 2010 12:15:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.com/?p=1263#comment-4472</guid>
		<description>My 2 cents -

It&#039;s down to integrity, if you say you&#039;re going to provide something then you should.

End of</description>
		<content:encoded><![CDATA[<p>My 2 cents -</p>
<p>It&#8217;s down to integrity, if you say you&#8217;re going to provide something then you should.</p>
<p>End of</p>
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	<item>
		<title>By: John</title>
		<link>http://www.71squared.com/2010/04/tutorial-13-app-store-submission/comment-page-5/#comment-4471</link>
		<dc:creator>John</dc:creator>
		<pubDate>Thu, 16 Dec 2010 12:08:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.com/?p=1263#comment-4471</guid>
		<description>My 2 cents worth.

If you bought the book on the strength of the &quot;extra&quot; tutorials, then I can understand where you are coming from but to be perfectly honest, the book is worth what you paid for it and then some. Put that along side all the tutorials that Mike has done in the past and you will have a very good grounding in game design and development in iOS.

This can be demonstrated with the games that some of our readers have come up with using Mike&#039;s code and tutorials.

As I said, my 2 cents worth ;)
John.</description>
		<content:encoded><![CDATA[<p>My 2 cents worth.</p>
<p>If you bought the book on the strength of the &#8220;extra&#8221; tutorials, then I can understand where you are coming from but to be perfectly honest, the book is worth what you paid for it and then some. Put that along side all the tutorials that Mike has done in the past and you will have a very good grounding in game design and development in iOS.</p>
<p>This can be demonstrated with the games that some of our readers have come up with using Mike&#8217;s code and tutorials.</p>
<p>As I said, my 2 cents worth ;)<br />
John.</p>
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	<item>
		<title>By: mike</title>
		<link>http://www.71squared.com/2010/04/tutorial-13-app-store-submission/comment-page-5/#comment-4470</link>
		<dc:creator>mike</dc:creator>
		<pubDate>Thu, 16 Dec 2010 11:49:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.com/?p=1263#comment-4470</guid>
		<description>Understood Si and I regret not having been able to get all the videos done as expected. I&#039;ll be thinking a lot harder about what I say on the blog in future.

As for the book, your right, I get paid, but let&#039;s not get carried away. It&#039;s a specialist book, not Harry Potter and I only get to see a very very very small portion of the books price. I didn&#039;t do the book for the money, but more as it was a book I would have wanted to read and to actually have written a book. So getting revenue through other means was important to ensure the continued existence of the blog at all. There is much more chance of me doing free tutorials in the future if I&#039;m earning revenue through other means.

As you say, a lesson learned.

Mike</description>
		<content:encoded><![CDATA[<p>Understood Si and I regret not having been able to get all the videos done as expected. I&#8217;ll be thinking a lot harder about what I say on the blog in future.</p>
<p>As for the book, your right, I get paid, but let&#8217;s not get carried away. It&#8217;s a specialist book, not Harry Potter and I only get to see a very very very small portion of the books price. I didn&#8217;t do the book for the money, but more as it was a book I would have wanted to read and to actually have written a book. So getting revenue through other means was important to ensure the continued existence of the blog at all. There is much more chance of me doing free tutorials in the future if I&#8217;m earning revenue through other means.</p>
<p>As you say, a lesson learned.</p>
<p>Mike</p>
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	<item>
		<title>By: Si</title>
		<link>http://www.71squared.com/2010/04/tutorial-13-app-store-submission/comment-page-5/#comment-4469</link>
		<dc:creator>Si</dc:creator>
		<pubDate>Thu, 16 Dec 2010 11:41:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.com/?p=1263#comment-4469</guid>
		<description>Mike,

I hear what you&#039;re saying put the blog and it being a hobby and free :). 

However am I right in thinking that you&#039;re getting paid for the book?

Obviously I&#039;m right lol so while I appreciate the detailed response. I find it lacking, as you&#039;ve found time for othe items (particle designer et al). I can only express my disapointment on your inability to come through on the tutorials for the book. 

If I&#039;d known at the time that you were just making wishes rather than promises I would have waited before buying it. 

I guess it&#039;s a lesson learned on both sides</description>
		<content:encoded><![CDATA[<p>Mike,</p>
<p>I hear what you&#8217;re saying put the blog and it being a hobby and free :). </p>
<p>However am I right in thinking that you&#8217;re getting paid for the book?</p>
<p>Obviously I&#8217;m right lol so while I appreciate the detailed response. I find it lacking, as you&#8217;ve found time for othe items (particle designer et al). I can only express my disapointment on your inability to come through on the tutorials for the book. </p>
<p>If I&#8217;d known at the time that you were just making wishes rather than promises I would have waited before buying it. </p>
<p>I guess it&#8217;s a lesson learned on both sides</p>
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