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	<title>Comments on: Particle Designer</title>
	<atom:link href="http://www.71squared.com/2010/03/particle-designer/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.71squared.com/2010/03/particle-designer/</link>
	<description>iPhone Game Development - Web Development</description>
	<lastBuildDate>Sat, 04 Feb 2012 20:13:45 +0000</lastBuildDate>
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		<title>By: nexus6</title>
		<link>http://www.71squared.com/2010/03/particle-designer/comment-page-1/#comment-2997</link>
		<dc:creator>nexus6</dc:creator>
		<pubDate>Tue, 30 Mar 2010 18:47:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.com/?p=1217#comment-2997</guid>
		<description>@Mike,
I know you are very busy, any idea when the particle designer will be available. I switched everything over to the new code from the book, but now my particle stuff looks totally different. The designer would make it a lot easier to redesign things to the new stuff. What I did was create the correct XML files using the settings from my old code but it comes out totally different with the new particle class.

Thanks...</description>
		<content:encoded><![CDATA[<p>@Mike,<br />
I know you are very busy, any idea when the particle designer will be available. I switched everything over to the new code from the book, but now my particle stuff looks totally different. The designer would make it a lot easier to redesign things to the new stuff. What I did was create the correct XML files using the settings from my old code but it comes out totally different with the new particle class.</p>
<p>Thanks&#8230;</p>
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		<title>By: Peter</title>
		<link>http://www.71squared.com/2010/03/particle-designer/comment-page-1/#comment-2915</link>
		<dc:creator>Peter</dc:creator>
		<pubDate>Mon, 15 Mar 2010 21:10:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.com/?p=1217#comment-2915</guid>
		<description>This looks super awesome.  I REALLY can&#039;t wait to download and use this!

Thanks Mike</description>
		<content:encoded><![CDATA[<p>This looks super awesome.  I REALLY can&#8217;t wait to download and use this!</p>
<p>Thanks Mike</p>
]]></content:encoded>
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	<item>
		<title>By: Mr Speaker</title>
		<link>http://www.71squared.com/2010/03/particle-designer/comment-page-1/#comment-2903</link>
		<dc:creator>Mr Speaker</dc:creator>
		<pubDate>Sun, 14 Mar 2010 22:36:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.com/?p=1217#comment-2903</guid>
		<description>A while ago I followed your original Particle Emitter article and made a version that ran using HTML5 Canvas in JavaScript. 

I found the same thing you did: updating the parameters by hand is a pain! So I made an editor too: http://mrspeaker.net/dev/parcycle/

(It actually runs on the iphone as well... albiet at about 2 frames a second!)</description>
		<content:encoded><![CDATA[<p>A while ago I followed your original Particle Emitter article and made a version that ran using HTML5 Canvas in JavaScript. </p>
<p>I found the same thing you did: updating the parameters by hand is a pain! So I made an editor too: <a href="http://mrspeaker.net/dev/parcycle/" rel="nofollow">http://mrspeaker.net/dev/parcycle/</a></p>
<p>(It actually runs on the iphone as well&#8230; albiet at about 2 frames a second!)</p>
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		<title>By: mike</title>
		<link>http://www.71squared.com/2010/03/particle-designer/comment-page-1/#comment-2899</link>
		<dc:creator>mike</dc:creator>
		<pubDate>Sun, 14 Mar 2010 13:49:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.com/?p=1217#comment-2899</guid>
		<description>Yeah, I was pleased about it.  It took me about an hour to get the Image, Texture2D, Image Render Manager and Texture Manager classes along with the game loop over to a Cocoa OpenGL app.

The main change was to switch from UIImage to NSImage which ended up being pretty simple.  The other change was that for some reason I&#039;ve not been able to get glDrawElements to actually render anything to the screen :o( so for the moment the Image Render Manager is rendering individual quads.  On a desktop and with only particles being used this is not a problem and performance is fine, but I will work out the problem and get it using glDrawElements :o)

Glad you like it.  The video should be up soon.

Mike</description>
		<content:encoded><![CDATA[<p>Yeah, I was pleased about it.  It took me about an hour to get the Image, Texture2D, Image Render Manager and Texture Manager classes along with the game loop over to a Cocoa OpenGL app.</p>
<p>The main change was to switch from UIImage to NSImage which ended up being pretty simple.  The other change was that for some reason I&#8217;ve not been able to get glDrawElements to actually render anything to the screen :o( so for the moment the Image Render Manager is rendering individual quads.  On a desktop and with only particles being used this is not a problem and performance is fine, but I will work out the problem and get it using glDrawElements :o)</p>
<p>Glad you like it.  The video should be up soon.</p>
<p>Mike</p>
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	<item>
		<title>By: Tony</title>
		<link>http://www.71squared.com/2010/03/particle-designer/comment-page-1/#comment-2898</link>
		<dc:creator>Tony</dc:creator>
		<pubDate>Sun, 14 Mar 2010 13:46:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.com/?p=1217#comment-2898</guid>
		<description>Awesome! 

Nice surprise that the game engine can be ported to the desktop with only minor changes. 

Cheers</description>
		<content:encoded><![CDATA[<p>Awesome! </p>
<p>Nice surprise that the game engine can be ported to the desktop with only minor changes. </p>
<p>Cheers</p>
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