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	<title>Comments on: Project 72</title>
	<atom:link href="http://www.71squared.com/2010/01/project-72/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.71squared.com/2010/01/project-72/</link>
	<description>iPhone Game Development - Web Development</description>
	<lastBuildDate>Wed, 28 Jul 2010 17:12:50 +0000</lastBuildDate>
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		<title>By: Torpedo</title>
		<link>http://www.71squared.com/2010/01/project-72/comment-page-2/#comment-2528</link>
		<dc:creator>Torpedo</dc:creator>
		<pubDate>Tue, 26 Jan 2010 22:09:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.com/?p=1112#comment-2528</guid>
		<description>The game was released on appstore yesterday

http://itunes.apple.com/us/app/project-72/id349767736?mt=8

I played it and it looks and plays very nice - its a typical highscore game much like doodle jump</description>
		<content:encoded><![CDATA[<p>The game was released on appstore yesterday</p>
<p><a href="http://itunes.apple.com/us/app/project-72/id349767736?mt=8" rel="nofollow">http://itunes.apple.com/us/app.....67736?mt=8</a></p>
<p>I played it and it looks and plays very nice &#8211; its a typical highscore game much like doodle jump</p>
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		<title>By: Peter</title>
		<link>http://www.71squared.com/2010/01/project-72/comment-page-2/#comment-2484</link>
		<dc:creator>Peter</dc:creator>
		<pubDate>Wed, 20 Jan 2010 01:14:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.com/?p=1112#comment-2484</guid>
		<description>I personally believe that these guys pulled off the task.  There are 4 of them and the game itself is relatively simple.

I&#039;ve been working with a friend for several months on writing a fun, quality game for the iPhone and feel pretty confident that if we had a game design similar to theirs we could have done it in a week or two at least.

You can follow our progress at squaresmile.com</description>
		<content:encoded><![CDATA[<p>I personally believe that these guys pulled off the task.  There are 4 of them and the game itself is relatively simple.</p>
<p>I&#8217;ve been working with a friend for several months on writing a fun, quality game for the iPhone and feel pretty confident that if we had a game design similar to theirs we could have done it in a week or two at least.</p>
<p>You can follow our progress at squaresmile.com</p>
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	<item>
		<title>By: Peter</title>
		<link>http://www.71squared.com/2010/01/project-72/comment-page-2/#comment-2483</link>
		<dc:creator>Peter</dc:creator>
		<pubDate>Wed, 20 Jan 2010 01:14:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.com/?p=1112#comment-2483</guid>
		<description>I personally believe that these guys pulled off the task.  There are 4 of them and the game itself is relatively simple.

I&#039;ve been working with a friend for several months on writing a fun, quality game for the iPhone and feel pretty confident that if we had a game design similar to theirs we could have done it in a week or two at least.

You can follow our progress at http://www.squaresmile.com</description>
		<content:encoded><![CDATA[<p>I personally believe that these guys pulled off the task.  There are 4 of them and the game itself is relatively simple.</p>
<p>I&#8217;ve been working with a friend for several months on writing a fun, quality game for the iPhone and feel pretty confident that if we had a game design similar to theirs we could have done it in a week or two at least.</p>
<p>You can follow our progress at <a href="http://www.squaresmile.com" rel="nofollow">http://www.squaresmile.com</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: wuzutags</title>
		<link>http://www.71squared.com/2010/01/project-72/comment-page-2/#comment-2446</link>
		<dc:creator>wuzutags</dc:creator>
		<pubDate>Fri, 15 Jan 2010 09:39:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.com/?p=1112#comment-2446</guid>
		<description>Hi Sickdog,

Congrats on project72. I wish you all the best on the appstore. I&#039;ve seen your website! What you guys are doing must be very exciting. Good Job!
I made iWarrior (http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=333224219&amp;mt=8) in 1 month using a fusion of mike&#039;s engine and criag&#039;s engine with alot of tweaks which I&#039;ve named MiCriEngine :).</description>
		<content:encoded><![CDATA[<p>Hi Sickdog,</p>
<p>Congrats on project72. I wish you all the best on the appstore. I&#8217;ve seen your website! What you guys are doing must be very exciting. Good Job!<br />
I made iWarrior (<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=333224219&amp;mt=8" rel="nofollow">http://itunes.apple.com/WebObj.....9&amp;mt=8</a>) in 1 month using a fusion of mike&#8217;s engine and criag&#8217;s engine with alot of tweaks which I&#8217;ve named MiCriEngine :).</p>
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		<title>By: sickdog</title>
		<link>http://www.71squared.com/2010/01/project-72/comment-page-2/#comment-2442</link>
		<dc:creator>sickdog</dc:creator>
		<pubDate>Wed, 13 Jan 2010 19:29:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.com/?p=1112#comment-2442</guid>
		<description>Thanks Eugene,

The game should be released any day now (depending on how busy appstore reviewers are).

I just can&#039;t stop playing the game, but since I have the high score I think we have to build some sort of achievement system.

I&#039;ll post something about suggested updates after the game is released.

/Rasmus</description>
		<content:encoded><![CDATA[<p>Thanks Eugene,</p>
<p>The game should be released any day now (depending on how busy appstore reviewers are).</p>
<p>I just can&#8217;t stop playing the game, but since I have the high score I think we have to build some sort of achievement system.</p>
<p>I&#8217;ll post something about suggested updates after the game is released.</p>
<p>/Rasmus</p>
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	<item>
		<title>By: Eugene</title>
		<link>http://www.71squared.com/2010/01/project-72/comment-page-2/#comment-2417</link>
		<dc:creator>Eugene</dc:creator>
		<pubDate>Sun, 10 Jan 2010 13:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.com/?p=1112#comment-2417</guid>
		<description>Personally I believe in this guys. It seems possible. All of them are experienced enough, they&#039;ve done games before, and even games for an iPhone. And I&#039;ve seen what CommandGuru have made in 7 days. So personally I don&#039;t mind if they reuse existing code, or some graphics. It&#039;s cool, and the buzz around the game is a bonus.
4 boys, good luck with sales. =)</description>
		<content:encoded><![CDATA[<p>Personally I believe in this guys. It seems possible. All of them are experienced enough, they&#8217;ve done games before, and even games for an iPhone. And I&#8217;ve seen what CommandGuru have made in 7 days. So personally I don&#8217;t mind if they reuse existing code, or some graphics. It&#8217;s cool, and the buzz around the game is a bonus.<br />
4 boys, good luck with sales. =)</p>
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		<title>By: sickdog</title>
		<link>http://www.71squared.com/2010/01/project-72/comment-page-2/#comment-2411</link>
		<dc:creator>sickdog</dc:creator>
		<pubDate>Sun, 10 Jan 2010 01:07:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.com/?p=1112#comment-2411</guid>
		<description>Thank you! It has been a true fun adventure for sure and we&#039;re all really excited about the results. If anyone would like an ad-hoc full version, please email me at adhoc@dogtownstudios.com

Cheers!</description>
		<content:encoded><![CDATA[<p>Thank you! It has been a true fun adventure for sure and we&#8217;re all really excited about the results. If anyone would like an ad-hoc full version, please email me at <a href="mailto:adhoc@dogtownstudios.com">adhoc@dogtownstudios.com</a></p>
<p>Cheers!</p>
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		<title>By: mike</title>
		<link>http://www.71squared.com/2010/01/project-72/comment-page-1/#comment-2406</link>
		<dc:creator>mike</dc:creator>
		<pubDate>Sat, 09 Jan 2010 08:46:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.com/?p=1112#comment-2406</guid>
		<description>Hey Sickdog

Thanks for sharing what you have done to get Project 72 completed.  It&#039;s a hell of an achievement and something you should all be well chuffed with.

Congratulations and I hope Project 72 does well on the app store :oD

Nice Job

Mike</description>
		<content:encoded><![CDATA[<p>Hey Sickdog</p>
<p>Thanks for sharing what you have done to get Project 72 completed.  It&#8217;s a hell of an achievement and something you should all be well chuffed with.</p>
<p>Congratulations and I hope Project 72 does well on the app store :oD</p>
<p>Nice Job</p>
<p>Mike</p>
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	<item>
		<title>By: sickdog</title>
		<link>http://www.71squared.com/2010/01/project-72/comment-page-1/#comment-2405</link>
		<dc:creator>sickdog</dc:creator>
		<pubDate>Sat, 09 Jan 2010 01:23:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.com/?p=1112#comment-2405</guid>
		<description>Thanks for the new comments. Here is what we&#039;ve done...

- &gt; 15,000 lines of code
- Approx. 23 builds
- Over 20 sound effects made from scratch in Logic Pro
- 2 Soundtracks made from scratch in Logic Pro
- HUD
- All graphic design made in Illustrator and Photoshop
- Copywriting
- Sending out Press Release
- Dogtownstudios.com Website (which took many hours to setup)
- Forum posting
- Video recording
- Blogging
- Tweeting pretty much all the time
- Drinking many cups of coffee

And yes, we have used the Cocos game engine.

Cheers!</description>
		<content:encoded><![CDATA[<p>Thanks for the new comments. Here is what we&#8217;ve done&#8230;</p>
<p>- &gt; 15,000 lines of code<br />
- Approx. 23 builds<br />
- Over 20 sound effects made from scratch in Logic Pro<br />
- 2 Soundtracks made from scratch in Logic Pro<br />
- HUD<br />
- All graphic design made in Illustrator and Photoshop<br />
- Copywriting<br />
- Sending out Press Release<br />
- Dogtownstudios.com Website (which took many hours to setup)<br />
- Forum posting<br />
- Video recording<br />
- Blogging<br />
- Tweeting pretty much all the time<br />
- Drinking many cups of coffee</p>
<p>And yes, we have used the Cocos game engine.</p>
<p>Cheers!</p>
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	<item>
		<title>By: kingbombs</title>
		<link>http://www.71squared.com/2010/01/project-72/comment-page-1/#comment-2399</link>
		<dc:creator>kingbombs</dc:creator>
		<pubDate>Fri, 08 Jan 2010 15:42:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.com/?p=1112#comment-2399</guid>
		<description>Having quickly looked at the youtube video that was posted, i personally would say its very much possible from the type of game they are doing

its a randomly generated game(pretty sure on this), so once the random astroids and powerups have been made to appear and float down the screen, it will look like the majority of it is already done. (as i said look like, not is done)
If they are also developing the graphics in this time then that would be interesting (one or two artists on this?)
But i deffaintly believe its possible, again if they already have the sound effects then that wouldn&#039;t be a problem to speed everything up just a little bit.

Couple people mentioning reusing code. Personally i find even if i don&#039;t reuse code by copy and pasting i end up writing something similar that i may have used before, but this is a major difference between a 40 year old and a 20 year old, the 40 year old most likly has coded many different projects and in different ways which makes them mentally reuse code they have done before (which they just remember and not copy/paste) which speeds up game creation time to some extent.

Also its 71 hours, which they have most likly set aside all of there time for it. Which means if you code almost solid in that time (and with four of you its better to keep the motivation up) then its even more possible. If its a team of four that has worked before together and are use to each others coding styles and they already know all the formats needed for images and audio etc, then deffaintly a bit easier for them. Also if design work has been done before this time as well thats helpful to.

lastly on the high scores, i have high scores in two apps, i send all the high scores to a server elsewhere and that deals with everything there, so in the case of this game the highscores may have been the fastest part for them to implement :D

I may have said easy a few times, this is still very much a challenge but an awesome challenge at that which would be great fun to do with 3 other people and i hope they do it :D</description>
		<content:encoded><![CDATA[<p>Having quickly looked at the youtube video that was posted, i personally would say its very much possible from the type of game they are doing</p>
<p>its a randomly generated game(pretty sure on this), so once the random astroids and powerups have been made to appear and float down the screen, it will look like the majority of it is already done. (as i said look like, not is done)<br />
If they are also developing the graphics in this time then that would be interesting (one or two artists on this?)<br />
But i deffaintly believe its possible, again if they already have the sound effects then that wouldn&#8217;t be a problem to speed everything up just a little bit.</p>
<p>Couple people mentioning reusing code. Personally i find even if i don&#8217;t reuse code by copy and pasting i end up writing something similar that i may have used before, but this is a major difference between a 40 year old and a 20 year old, the 40 year old most likly has coded many different projects and in different ways which makes them mentally reuse code they have done before (which they just remember and not copy/paste) which speeds up game creation time to some extent.</p>
<p>Also its 71 hours, which they have most likly set aside all of there time for it. Which means if you code almost solid in that time (and with four of you its better to keep the motivation up) then its even more possible. If its a team of four that has worked before together and are use to each others coding styles and they already know all the formats needed for images and audio etc, then deffaintly a bit easier for them. Also if design work has been done before this time as well thats helpful to.</p>
<p>lastly on the high scores, i have high scores in two apps, i send all the high scores to a server elsewhere and that deals with everything there, so in the case of this game the highscores may have been the fastest part for them to implement :D</p>
<p>I may have said easy a few times, this is still very much a challenge but an awesome challenge at that which would be great fun to do with 3 other people and i hope they do it :D</p>
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