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	<title>Comments on: Latest Sound Manager Class</title>
	<atom:link href="http://www.71squared.com/2010/01/latest-sound-manager-class/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.71squared.com/2010/01/latest-sound-manager-class/</link>
	<description>iPhone Game Development - Web Development</description>
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	<item>
		<title>By: SpartanApps</title>
		<link>http://www.71squared.com/2010/01/latest-sound-manager-class/comment-page-11/#comment-7224</link>
		<dc:creator>SpartanApps</dc:creator>
		<pubDate>Mon, 25 Jul 2011 01:33:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.com/?p=1141#comment-7224</guid>
		<description>I am using the current version of the SoundManager, which is awesome by the way, but I keep getting crackle and pop sounds in the audio playback. 

I have read that this may be due to Apple implementation of OpenAL. 

Is anyone else experiencing these problems? If so, are there any solutions?

I am using Little-Endian 16-bit 44,100 sample rate caf format sounds, no phasing or volume control, just static playback.

Cheers.</description>
		<content:encoded><![CDATA[<p>I am using the current version of the SoundManager, which is awesome by the way, but I keep getting crackle and pop sounds in the audio playback. </p>
<p>I have read that this may be due to Apple implementation of OpenAL. </p>
<p>Is anyone else experiencing these problems? If so, are there any solutions?</p>
<p>I am using Little-Endian 16-bit 44,100 sample rate caf format sounds, no phasing or volume control, just static playback.</p>
<p>Cheers.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Learning Cocos2d and Objective-C &#8211; The Burba Blog</title>
		<link>http://www.71squared.com/2010/01/latest-sound-manager-class/comment-page-11/#comment-7158</link>
		<dc:creator>Learning Cocos2d and Objective-C &#8211; The Burba Blog</dc:creator>
		<pubDate>Thu, 23 Jun 2011 19:21:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.com/?p=1141#comment-7158</guid>
		<description>[...] iPhone Custom Made Sound Manager:  http://www.71squared.com/2010/01/latest-sound-manager-class/ [...]</description>
		<content:encoded><![CDATA[<p>[...] iPhone Custom Made Sound Manager:  <a href="http://www.71squared.com/2010/01/latest-sound-manager-class/" rel="nofollow">http://www.71squared.com/2010/.....ger-class/</a> [...]</p>
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	<item>
		<title>By: JFo</title>
		<link>http://www.71squared.com/2010/01/latest-sound-manager-class/comment-page-11/#comment-6861</link>
		<dc:creator>JFo</dc:creator>
		<pubDate>Tue, 05 Apr 2011 01:54:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.com/?p=1141#comment-6861</guid>
		<description>Any idea why this (playing a track) would be crashing an app (debug/dist/release) ONLY when installed on a device, and ONLY when the debugger is running? Seems to work fine in Simulator, and on a device when running without the debugger.</description>
		<content:encoded><![CDATA[<p>Any idea why this (playing a track) would be crashing an app (debug/dist/release) ONLY when installed on a device, and ONLY when the debugger is running? Seems to work fine in Simulator, and on a device when running without the debugger.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SpartanApps</title>
		<link>http://www.71squared.com/2010/01/latest-sound-manager-class/comment-page-11/#comment-6845</link>
		<dc:creator>SpartanApps</dc:creator>
		<pubDate>Thu, 31 Mar 2011 12:50:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.com/?p=1141#comment-6845</guid>
		<description>First of all, awesome code! Thank you!

I am using the sound manager to play a bunch of sounds in my app. It works perfectly, with 1 exception. 

When the app goes into the background, the buffer is eventually cleared (does not happen straight away). So when the app tries to play a sound after coming into the foreground, nothing happens. No sound at all. 

I have tried putting all my sounds back into the buffer when the app reopens, but this doesn&#039;t seem to work?

Any ideas?</description>
		<content:encoded><![CDATA[<p>First of all, awesome code! Thank you!</p>
<p>I am using the sound manager to play a bunch of sounds in my app. It works perfectly, with 1 exception. </p>
<p>When the app goes into the background, the buffer is eventually cleared (does not happen straight away). So when the app tries to play a sound after coming into the foreground, nothing happens. No sound at all. </p>
<p>I have tried putting all my sounds back into the buffer when the app reopens, but this doesn&#8217;t seem to work?</p>
<p>Any ideas?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: PQKelly</title>
		<link>http://www.71squared.com/2010/01/latest-sound-manager-class/comment-page-11/#comment-6048</link>
		<dc:creator>PQKelly</dc:creator>
		<pubDate>Thu, 03 Mar 2011 16:57:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.com/?p=1141#comment-6048</guid>
		<description>You pass a NSUInteger for your aSourceID then immediately check to see if it&#039;s -1 ? doesn&#039;t the U mean unsigned?</description>
		<content:encoded><![CDATA[<p>You pass a NSUInteger for your aSourceID then immediately check to see if it&#8217;s -1 ? doesn&#8217;t the U mean unsigned?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rick</title>
		<link>http://www.71squared.com/2010/01/latest-sound-manager-class/comment-page-11/#comment-4380</link>
		<dc:creator>Rick</dc:creator>
		<pubDate>Sun, 14 Nov 2010 12:23:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.com/?p=1141#comment-4380</guid>
		<description>Hi All,

I need help with this soundmanager class I am getting the following error: 

INFO - SoundManager: Loaded sound with key &#039;booo&#039; into buffer &#039;2416&#039;
 INFO - SoundManager: Loaded sound with key &#039;congrats&#039; into buffer &#039;2417&#039;
*** Terminating app due to uncaught exception &#039;NSRangeException&#039;, reason: &#039;*** -[NSCFArray objectAtIndex:]: index (0) beyond bounds (0)

This occurs when I am trying to play a sound with -1 as sourceID, with any other number I get no error, but I dont listen anything. 

Background Music works perfectly. Here is my code: 

SoundManager *sm = [SoundManager sharedSoundManager];
	[sm init];
	//[sm loadBackgroundMusicWithKey:@&quot;intro&quot; musicFile:@&quot;BackgroundTango.mp3&quot;];
	[sm loadSoundWithKey:@&quot;booo&quot; musicFile:@&quot;booo.wav&quot;];
	[sm loadSoundWithKey:@&quot;congrats&quot; musicFile:@&quot;win.wav&quot;];
	//[sm setListenerPosition:CGPointMake(0,0)];
	[sm setFxVolume:1.0];
	[sm playSoundWithKey:@&quot;booo&quot; gain:1.0f pitch:1.0f location:CGPointMake(0, 0) shouldLoop:NO sourceID:-1];

Help please! :)</description>
		<content:encoded><![CDATA[<p>Hi All,</p>
<p>I need help with this soundmanager class I am getting the following error: </p>
<p>INFO &#8211; SoundManager: Loaded sound with key &#8216;booo&#8217; into buffer &#8217;2416&#8242;<br />
 INFO &#8211; SoundManager: Loaded sound with key &#8216;congrats&#8217; into buffer &#8217;2417&#8242;<br />
*** Terminating app due to uncaught exception &#8216;NSRangeException&#8217;, reason: &#8216;*** -[NSCFArray objectAtIndex:]: index (0) beyond bounds (0)</p>
<p>This occurs when I am trying to play a sound with -1 as sourceID, with any other number I get no error, but I dont listen anything. </p>
<p>Background Music works perfectly. Here is my code: </p>
<p>SoundManager *sm = [SoundManager sharedSoundManager];<br />
	[sm init];<br />
	//[sm loadBackgroundMusicWithKey:@"intro" musicFile:@"BackgroundTango.mp3"];<br />
	[sm loadSoundWithKey:@"booo" musicFile:@"booo.wav"];<br />
	[sm loadSoundWithKey:@"congrats" musicFile:@"win.wav"];<br />
	//[sm setListenerPosition:CGPointMake(0,0)];<br />
	[sm setFxVolume:1.0];<br />
	[sm playSoundWithKey:@"booo" gain:1.0f pitch:1.0f location:CGPointMake(0, 0) shouldLoop:NO sourceID:-1];</p>
<p>Help please! :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: hbr</title>
		<link>http://www.71squared.com/2010/01/latest-sound-manager-class/comment-page-11/#comment-4113</link>
		<dc:creator>hbr</dc:creator>
		<pubDate>Sun, 26 Sep 2010 12:00:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.com/?p=1141#comment-4113</guid>
		<description>thanks mike</description>
		<content:encoded><![CDATA[<p>thanks mike</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mike</title>
		<link>http://www.71squared.com/2010/01/latest-sound-manager-class/comment-page-10/#comment-4112</link>
		<dc:creator>mike</dc:creator>
		<pubDate>Sun, 26 Sep 2010 11:54:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.com/?p=1141#comment-4112</guid>
		<description>Hi hbr

Unfortunately not. This class is just for playing local sound files. I think you would need to make use of AudioFileStreams in the SDK.

Mike</description>
		<content:encoded><![CDATA[<p>Hi hbr</p>
<p>Unfortunately not. This class is just for playing local sound files. I think you would need to make use of AudioFileStreams in the SDK.</p>
<p>Mike</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: hbr</title>
		<link>http://www.71squared.com/2010/01/latest-sound-manager-class/comment-page-10/#comment-4111</link>
		<dc:creator>hbr</dc:creator>
		<pubDate>Sun, 26 Sep 2010 11:50:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.com/?p=1141#comment-4111</guid>
		<description>hi,

Can this class be used to stream a radio instead of reading a single file ?</description>
		<content:encoded><![CDATA[<p>hi,</p>
<p>Can this class be used to stream a radio instead of reading a single file ?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Getting started with Cocos2d &#124; iPhone Game Tutorials</title>
		<link>http://www.71squared.com/2010/01/latest-sound-manager-class/comment-page-10/#comment-3979</link>
		<dc:creator>Getting started with Cocos2d &#124; iPhone Game Tutorials</dc:creator>
		<pubDate>Mon, 06 Sep 2010 16:28:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.com/?p=1141#comment-3979</guid>
		<description>[...] iPhone Custom Made Sound Manager:  http://www.71squared.com/2010/01/latest-sound-manager-class/ [...]</description>
		<content:encoded><![CDATA[<p>[...] iPhone Custom Made Sound Manager:  <a href="http://www.71squared.com/2010/01/latest-sound-manager-class/" rel="nofollow">http://www.71squared.com/2010/.....ger-class/</a> [...]</p>
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