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	<title>Comments on: More readers games</title>
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	<link>http://www.71squared.com/2009/12/more-readers-games/</link>
	<description>iPhone Game Development - Web Development</description>
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		<title>By: sw01</title>
		<link>http://www.71squared.com/2009/12/more-readers-games/comment-page-1/#comment-2372</link>
		<dc:creator>sw01</dc:creator>
		<pubDate>Mon, 04 Jan 2010 18:18:06 +0000</pubDate>
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		<description>Add me to the list of people helped by your tutorials. The video format with line by line explanations was the quickest way for me to become familiar with the development environment. My game is iHatedThese, a simple three-marble simulation.</description>
		<content:encoded><![CDATA[<p>Add me to the list of people helped by your tutorials. The video format with line by line explanations was the quickest way for me to become familiar with the development environment. My game is iHatedThese, a simple three-marble simulation.</p>
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		<title>By: Jorge Juan Gomez</title>
		<link>http://www.71squared.com/2009/12/more-readers-games/comment-page-1/#comment-2260</link>
		<dc:creator>Jorge Juan Gomez</dc:creator>
		<pubDate>Sat, 19 Dec 2009 23:50:27 +0000</pubDate>
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		<description>My game, Amazed 3D (http://itunes.apple.com/us/app/amazed-3d/id330506438?mt=8), makes use of modified versions of some of the tutorials here. For instance, the code for rendering text is somewhat based on your Bitmap Font tutorial, with some optimizations for speed while rendering the HUD. I&#039;ve started to implement sound based on your Sound Manager classes (which are very easy to use!). Keep up the amazing work!</description>
		<content:encoded><![CDATA[<p>My game, Amazed 3D (<a href="http://itunes.apple.com/us/app/amazed-3d/id330506438?mt=8" rel="nofollow">http://itunes.apple.com/us/app.....06438?mt=8</a>), makes use of modified versions of some of the tutorials here. For instance, the code for rendering text is somewhat based on your Bitmap Font tutorial, with some optimizations for speed while rendering the HUD. I&#8217;ve started to implement sound based on your Sound Manager classes (which are very easy to use!). Keep up the amazing work!</p>
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