I've managed to squeeze in one last small tutorial for 2009. I had a request on the blog for a tutorial on saving game state. This is only a quicky and I've built it on the code from Tutorial 11. It covers how I've used NSCoding to store game state which is really easy to do.
I hope you enjoy it and have a great Christmas :o)
Update 23/12/09: Kurt commented on the tutorial and pointed out that I am over retaining myObject when it is loaded from the decoder. As I am using self.myObject and the property is defined as retain, doing a further retain when reading it in would in fact leak myObject. I have changed the source code and removed the unnecessary retain. I don't use self in the SLQ code and hence need the retain. More haste less speed they say :o)
Mike