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	<title>Comments on: Sprite Sheet Builder Tool</title>
	<atom:link href="http://www.71squared.com/2009/11/sprite-sheet-builder-tool/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.71squared.com/2009/11/sprite-sheet-builder-tool/</link>
	<description>iPhone Game Development - Web Development</description>
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		<title>By: Nick</title>
		<link>http://www.71squared.com/2009/11/sprite-sheet-builder-tool/comment-page-1/#comment-2291</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Wed, 23 Dec 2009 17:18:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.com/?p=1016#comment-2291</guid>
		<description>@Siamak
That sounds like a good idea. I will definetly give it a try.</description>
		<content:encoded><![CDATA[<p>@Siamak<br />
That sounds like a good idea. I will definetly give it a try.</p>
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		<title>By: Siamak</title>
		<link>http://www.71squared.com/2009/11/sprite-sheet-builder-tool/comment-page-1/#comment-2272</link>
		<dc:creator>Siamak</dc:creator>
		<pubDate>Mon, 21 Dec 2009 10:57:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.com/?p=1016#comment-2272</guid>
		<description>@Nick
I had some problems with fuzzy images as well, specially because my game has a zoom in/out option, to solve the problem you have to change the way the OpenGl does texturing, the default texturing option in the tutorials is LINEAR, you need to change this to MIPMAPPING, although MIPMAPPING is a way to texture better when zooming, it still will give you better texturing results without zooming, hope this helps.</description>
		<content:encoded><![CDATA[<p>@Nick<br />
I had some problems with fuzzy images as well, specially because my game has a zoom in/out option, to solve the problem you have to change the way the OpenGl does texturing, the default texturing option in the tutorials is LINEAR, you need to change this to MIPMAPPING, although MIPMAPPING is a way to texture better when zooming, it still will give you better texturing results without zooming, hope this helps.</p>
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		<title>By: Gareth Jenkins</title>
		<link>http://www.71squared.com/2009/11/sprite-sheet-builder-tool/comment-page-1/#comment-2215</link>
		<dc:creator>Gareth Jenkins</dc:creator>
		<pubDate>Thu, 03 Dec 2009 06:22:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.com/?p=1016#comment-2215</guid>
		<description>Hi Mike - thanks for the pointer.

The bottleneck in our current workflow is stuck at separating layers in Photoshop. From there it&#039;s generally plain sailing (we just use Illustrator&#039;s move tool to shift the right bits around).

You don&#039;t happen to know if it it supports specific image replacement do you? i.e. importing a new version of the same sprite? I did have a look, but it&#039;s not obvious without setting up a test workflow. We tend to update animation frames quite a lot - which is pretty straight forward done manually.

G.</description>
		<content:encoded><![CDATA[<p>Hi Mike &#8211; thanks for the pointer.</p>
<p>The bottleneck in our current workflow is stuck at separating layers in Photoshop. From there it&#8217;s generally plain sailing (we just use Illustrator&#8217;s move tool to shift the right bits around).</p>
<p>You don&#8217;t happen to know if it it supports specific image replacement do you? i.e. importing a new version of the same sprite? I did have a look, but it&#8217;s not obvious without setting up a test workflow. We tend to update animation frames quite a lot &#8211; which is pretty straight forward done manually.</p>
<p>G.</p>
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	<item>
		<title>By: Eugene</title>
		<link>http://www.71squared.com/2009/11/sprite-sheet-builder-tool/comment-page-1/#comment-2203</link>
		<dc:creator>Eugene</dc:creator>
		<pubDate>Fri, 27 Nov 2009 08:17:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.com/?p=1016#comment-2203</guid>
		<description>Hi, Nick.

To solve your problem, try to turn off png compression in your project settings in Xcode.

Project Info -&gt; Build -&gt; Packaging -&gt; Compress PNG files

It&#039;s only a guess. So just try and tell us about the results.</description>
		<content:encoded><![CDATA[<p>Hi, Nick.</p>
<p>To solve your problem, try to turn off png compression in your project settings in Xcode.</p>
<p>Project Info -&gt; Build -&gt; Packaging -&gt; Compress PNG files</p>
<p>It&#8217;s only a guess. So just try and tell us about the results.</p>
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	<item>
		<title>By: Nick</title>
		<link>http://www.71squared.com/2009/11/sprite-sheet-builder-tool/comment-page-1/#comment-2201</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Fri, 27 Nov 2009 03:43:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.com/?p=1016#comment-2201</guid>
		<description>What is your email? I am not sure if I have the right one.</description>
		<content:encoded><![CDATA[<p>What is your email? I am not sure if I have the right one.</p>
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		<title>By: mike</title>
		<link>http://www.71squared.com/2009/11/sprite-sheet-builder-tool/comment-page-1/#comment-2200</link>
		<dc:creator>mike</dc:creator>
		<pubDate>Thu, 26 Nov 2009 21:37:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.com/?p=1016#comment-2200</guid>
		<description>Hi Nick

If you can email me a picture of what you are seeing that I&#039;ll take a look. 

Mike</description>
		<content:encoded><![CDATA[<p>Hi Nick</p>
<p>If you can email me a picture of what you are seeing that I&#8217;ll take a look. </p>
<p>Mike</p>
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	<item>
		<title>By: Nick</title>
		<link>http://www.71squared.com/2009/11/sprite-sheet-builder-tool/comment-page-1/#comment-2199</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Thu, 26 Nov 2009 21:35:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.com/?p=1016#comment-2199</guid>
		<description>Mike,

First I wanted to say thank you for all of the fantastic tutorials you have put up on this site. This tip on building a sprite sheet is great, but I do have one question. Whenever I create images in photoshop 320 x 480 (my game is landscape) at 164.83 ppi, parts of the background graphic are fuzzy (especially areas with gradients). I have looked everywhere for an answer to this and I couldn&#039;t find one. I thought that since you were working on your game you might have an idea why this is happening. If you have any ideas or want me to email you a picture just let me know.

Thanks</description>
		<content:encoded><![CDATA[<p>Mike,</p>
<p>First I wanted to say thank you for all of the fantastic tutorials you have put up on this site. This tip on building a sprite sheet is great, but I do have one question. Whenever I create images in photoshop 320 x 480 (my game is landscape) at 164.83 ppi, parts of the background graphic are fuzzy (especially areas with gradients). I have looked everywhere for an answer to this and I couldn&#8217;t find one. I thought that since you were working on your game you might have an idea why this is happening. If you have any ideas or want me to email you a picture just let me know.</p>
<p>Thanks</p>
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	<item>
		<title>By: Tools: Texture Atlases at Under The Bridge</title>
		<link>http://www.71squared.com/2009/11/sprite-sheet-builder-tool/comment-page-1/#comment-2182</link>
		<dc:creator>Tools: Texture Atlases at Under The Bridge</dc:creator>
		<pubDate>Mon, 23 Nov 2009 05:50:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.com/?p=1016#comment-2182</guid>
		<description>[...] Zwopple which we just noticed as being highly recommended over at 71^2 [...]</description>
		<content:encoded><![CDATA[<p>[...] Zwopple which we just noticed as being highly recommended over at 71^2 [...]</p>
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