Using 3D models from Blender in Open GL ES

One question I get asked a lot is “how do I load 3D models into OpenGL ES?”.

Of course, the answer to that isn’t a simple one. If you followed my my earlier posts on importing Wavefront OBJ files, you’re probably aware of that already. There are many file formats, and none of them are ideal for loading into a resource-constrained device like the iPhone.

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4 Comments

Allan  on July 19th, 2009

Wow, thanks John… I love Blender :) and now I can bring my models to the iphone as well…

Hanjo  on July 21st, 2009

Have you already checked out sio2interactive.com? Have planned to give this a chance, sounds like a very happy relationship between xCode and Blender…

herilan  on December 16th, 2009

By the way ,”if you followed my my earlier posts on importing Wavefront OBJ files” but where is the post.

John  on December 17th, 2009

The post was from a different blog, not ours.

You can find the article here
http://iphonedevelopment.blogs.....ed-to.html

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