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	<title>Comments on: Tutorial 4 Progress Update</title>
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	<link>http://www.71squared.com/2009/04/tutorial-4-progress-update/</link>
	<description>iPhone Game Development - Web Development</description>
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		<title>By: bob</title>
		<link>http://www.71squared.com/2009/04/tutorial-4-progress-update/comment-page-2/#comment-177</link>
		<dc:creator>bob</dc:creator>
		<pubDate>Mon, 13 Apr 2009 20:00:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.co.uk/?p=334#comment-177</guid>
		<description>@Mike

the original has the accelerometer so when you tip the phone back and forth the ship moves across the waves, and the jets randomly attack a do a loop D loop when they come down.
The Tutorials and code help a real lot. Thanks so much for all of your hard work. I about half way through T4. It looks great, just like the rest that you&#039;ve done. I hope your family is feeling better, we all appreciate thye time and effort you put into this.</description>
		<content:encoded><![CDATA[<p>@Mike</p>
<p>the original has the accelerometer so when you tip the phone back and forth the ship moves across the waves, and the jets randomly attack a do a loop D loop when they come down.<br />
The Tutorials and code help a real lot. Thanks so much for all of your hard work. I about half way through T4. It looks great, just like the rest that you&#8217;ve done. I hope your family is feeling better, we all appreciate thye time and effort you put into this.</p>
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	<item>
		<title>By: mike</title>
		<link>http://www.71squared.com/2009/04/tutorial-4-progress-update/comment-page-2/#comment-176</link>
		<dc:creator>mike</dc:creator>
		<pubDate>Mon, 13 Apr 2009 17:52:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.co.uk/?p=334#comment-176</guid>
		<description>Yep, got it that time bob and its looking really good.  I love seeing peoples ideas for games, I always seem to come up short when trying to think of an actual game idea rather than the mechanics :) I really like your game idea and the boat on the waves is a very nice touch.

I hope you enjoy Tutorial 4 and I&#039;ll be getting Tutorial 5 up soon on Animation.  I just need to make sure it all works with the changes I&#039;ve made :)

Mike</description>
		<content:encoded><![CDATA[<p>Yep, got it that time bob and its looking really good.  I love seeing peoples ideas for games, I always seem to come up short when trying to think of an actual game idea rather than the mechanics :) I really like your game idea and the boat on the waves is a very nice touch.</p>
<p>I hope you enjoy Tutorial 4 and I&#8217;ll be getting Tutorial 5 up soon on Animation.  I just need to make sure it all works with the changes I&#8217;ve made :)</p>
<p>Mike</p>
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	<item>
		<title>By: bob</title>
		<link>http://www.71squared.com/2009/04/tutorial-4-progress-update/comment-page-2/#comment-175</link>
		<dc:creator>bob</dc:creator>
		<pubDate>Mon, 13 Apr 2009 17:29:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.co.uk/?p=334#comment-175</guid>
		<description>HI Mike,
I had the wrong email address, I sent it again so you can see what it looks like. about 70% done</description>
		<content:encoded><![CDATA[<p>HI Mike,<br />
I had the wrong email address, I sent it again so you can see what it looks like. about 70% done</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mike</title>
		<link>http://www.71squared.com/2009/04/tutorial-4-progress-update/comment-page-2/#comment-174</link>
		<dc:creator>mike</dc:creator>
		<pubDate>Mon, 13 Apr 2009 08:24:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.co.uk/?p=334#comment-174</guid>
		<description>@bob, sounds like things are really coming along :)

I&#039;ve still not got your code though, I&#039;m not sure why.  I&#039;ve checked my spam folders etc in case they were picking it up but nothing is in there.  Just to check the email is mike @ 71squared . co . uk obviously without the spaces.

I am uploading the next Tutorial as I type so it will be up soon :)

Mike</description>
		<content:encoded><![CDATA[<p>@bob, sounds like things are really coming along :)</p>
<p>I&#8217;ve still not got your code though, I&#8217;m not sure why.  I&#8217;ve checked my spam folders etc in case they were picking it up but nothing is in there.  Just to check the email is mike @ 71squared . co . uk obviously without the spaces.</p>
<p>I am uploading the next Tutorial as I type so it will be up soon :)</p>
<p>Mike</p>
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	<item>
		<title>By: bob</title>
		<link>http://www.71squared.com/2009/04/tutorial-4-progress-update/comment-page-2/#comment-173</link>
		<dc:creator>bob</dc:creator>
		<pubDate>Mon, 13 Apr 2009 02:33:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.co.uk/?p=334#comment-173</guid>
		<description>HI Mike,

Thanks for the tip about image NULL... that will help in the future.

I sent the code a 3rd time hopefully you&#039;ll see it tomorrow. I now have clouds moving, jets flying, ship moving, ocean waves  and sound. Next is Accelerometer...
can&#039;t wait till the next tutorial..</description>
		<content:encoded><![CDATA[<p>HI Mike,</p>
<p>Thanks for the tip about image NULL&#8230; that will help in the future.</p>
<p>I sent the code a 3rd time hopefully you&#8217;ll see it tomorrow. I now have clouds moving, jets flying, ship moving, ocean waves  and sound. Next is Accelerometer&#8230;<br />
can&#8217;t wait till the next tutorial..</p>
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	<item>
		<title>By: mike</title>
		<link>http://www.71squared.com/2009/04/tutorial-4-progress-update/comment-page-2/#comment-172</link>
		<dc:creator>mike</dc:creator>
		<pubDate>Mon, 13 Apr 2009 00:23:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.co.uk/?p=334#comment-172</guid>
		<description>@Justin, I have also noticed that the Simulator can use up 100% of my machines processor.  I think its just as the sim is hungry.  When I run the same app on the iPhone is uses way less CPU.  If you run instruments and take a look at the CPU you should see that overall the game is taking around 30% of the processor.

I am going to be making more changes to the main game loop which I&#039;ll be posting on the blog soon, but I don&#039;t think the current game loop would max out your iPhone.

Let me know if you have any other questions.

Mike</description>
		<content:encoded><![CDATA[<p>@Justin, I have also noticed that the Simulator can use up 100% of my machines processor.  I think its just as the sim is hungry.  When I run the same app on the iPhone is uses way less CPU.  If you run instruments and take a look at the CPU you should see that overall the game is taking around 30% of the processor.</p>
<p>I am going to be making more changes to the main game loop which I&#8217;ll be posting on the blog soon, but I don&#8217;t think the current game loop would max out your iPhone.</p>
<p>Let me know if you have any other questions.</p>
<p>Mike</p>
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	</item>
	<item>
		<title>By: mike</title>
		<link>http://www.71squared.com/2009/04/tutorial-4-progress-update/comment-page-2/#comment-171</link>
		<dc:creator>mike</dc:creator>
		<pubDate>Sun, 12 Apr 2009 23:15:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.co.uk/?p=334#comment-171</guid>
		<description>Excellent.  I would have assumed that they would have both complained the same in that case!!

If you check the log output in Xcode and see the message 

Image: null

That also means that a file passed into the Texture2D class could not be found or loaded and you know that its not been able to get the file you have passed in.

Not sure why but I didn&#039;t get the code you sent over either...

MikeD</description>
		<content:encoded><![CDATA[<p>Excellent.  I would have assumed that they would have both complained the same in that case!!</p>
<p>If you check the log output in Xcode and see the message </p>
<p>Image: null</p>
<p>That also means that a file passed into the Texture2D class could not be found or loaded and you know that its not been able to get the file you have passed in.</p>
<p>Not sure why but I didn&#8217;t get the code you sent over either&#8230;</p>
<p>MikeD</p>
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	</item>
	<item>
		<title>By: bob</title>
		<link>http://www.71squared.com/2009/04/tutorial-4-progress-update/comment-page-2/#comment-170</link>
		<dc:creator>bob</dc:creator>
		<pubDate>Sun, 12 Apr 2009 23:10:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.co.uk/?p=334#comment-170</guid>
		<description>Hi Mike,
I found the answer..

It seems the Simulator doesn&#039;t care if you get the case wrong in when referencing image file names... (ie, &quot;Rjet.png&quot; should have been &quot;RJet.png&quot;), whereas the device does!!</description>
		<content:encoded><![CDATA[<p>Hi Mike,<br />
I found the answer..</p>
<p>It seems the Simulator doesn&#8217;t care if you get the case wrong in when referencing image file names&#8230; (ie, &#8220;Rjet.png&#8221; should have been &#8220;RJet.png&#8221;), whereas the device does!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Justin</title>
		<link>http://www.71squared.com/2009/04/tutorial-4-progress-update/comment-page-1/#comment-169</link>
		<dc:creator>Justin</dc:creator>
		<pubDate>Sun, 12 Apr 2009 14:06:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.co.uk/?p=334#comment-169</guid>
		<description>Still waiting for you tutorial 4. And tonight i found that the mainGameLoop in your tutorial 3 code ran more than 90% cpu time of my machine when i ran it in my IPhone Simulator. Does it mean the line: while(CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, TRUE) == kCFRunLoopRunHandledSource); could not produce any delay for the loop? If I run that application in IPhone, will it run with all the cpu time too?

Thanks!</description>
		<content:encoded><![CDATA[<p>Still waiting for you tutorial 4. And tonight i found that the mainGameLoop in your tutorial 3 code ran more than 90% cpu time of my machine when i ran it in my IPhone Simulator. Does it mean the line: while(CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, TRUE) == kCFRunLoopRunHandledSource); could not produce any delay for the loop? If I run that application in IPhone, will it run with all the cpu time too?</p>
<p>Thanks!</p>
]]></content:encoded>
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	<item>
		<title>By: Ant1</title>
		<link>http://www.71squared.com/2009/04/tutorial-4-progress-update/comment-page-1/#comment-168</link>
		<dc:creator>Ant1</dc:creator>
		<pubDate>Sun, 12 Apr 2009 12:35:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.co.uk/?p=334#comment-168</guid>
		<description>I can&#039;t wait for the next tutorial!
Hope it&#039;s as useful as the last ones

Thanks for all the help</description>
		<content:encoded><![CDATA[<p>I can&#8217;t wait for the next tutorial!<br />
Hope it&#8217;s as useful as the last ones</p>
<p>Thanks for all the help</p>
]]></content:encoded>
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