Posts Tagged ‘games’

Video downloads

We have had a number of requests from people asking if they can download the tutorial videos. This is something we have been looking into for a while so that we can find a solution that is not going to cost a fortune. The amount of bandwidth downloading the videos needs can end up being expensive.

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News: iPhone dev prices game at $39.99 to spite stingy customers

Indie developer Schiau Studios has raised the price of its Alchemize iPhone game to $39.99 (£23.99 in the UK) after receiving complaints about its original $2.99 price point being too high.

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News Roundup: Developer Interview Series: Dave Castelnuovo of Bolt Creative

We at Appstruck like reviewing iPhone apps. In fact, we love it. Getting down to the nitty gritty, laying it bare, showcasing the best and most interesting for our readers, so they don’t have to plow through deep space just to find a decent app. Really, researching applications is tedious, but great.

But, let’s not forget the genius behind the apps. After all, they don’t simply appear out of thin air. Someone had the insight, the talent, and the capacity to create these iPhone apps so that we may use them to their full power.

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Why Apple loves iPhone games right now

Wasn’t the Apple event last night supposed to be all about music? That was the impression given by the invites – ‘It’s only rock and roll but we like it’ – with speculation leading up to the event focusing on new iPods, interactive albums and the possibility of The Beatles on the iTunes Store.

Well, there was no Fab Four announcement in the end, and the biggest device news was a new iPod nano with a video camera. But the strangest thing – and most exciting from a Pocket Gamer perspective – was the high priority given to iPhone games at the event.

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OpenGL ES Texture2D: Power of two

As most of you have figured out, OpenGL ES doesn’t like textures to be non power of two, and I really didn’t want to have to force all of my textures to be powers of two before loading them into my game. This presented me with a problem that had to be solved in-code.

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Pocket God offers case study of how to build a hit iPhone game

The iPhone has generated more than 63,000 apps worldwide. But no one has figured out the magic formula behind making a hit for the device.

Bolt Creative is one of the lucky iPhone app developers; it’s a case study on how to create a hit without a lot of resources. The two-man team created Pocket God, a cartoon-style game where you play a god ruling over the pygmy natives on a remote island.

Read the full article here

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Twitter (@71squared)

About the authors

John is a Web Developer working in Perth, Australia for Bouncing Orange - graphic + web design.

Mike works for the largest enterprise software company in the world.

They both love technology, especially Apple and dabble in iPhone dev in their spare time.