Posts Tagged ‘blender’

Using 3D models from Blender in Open GL ES

One question I get asked a lot is “how do I load 3D models into OpenGL ES?”.

Of course, the answer to that isn’t a simple one. If you followed my my earlier posts on importing Wavefront OBJ files, you’re probably aware of that already. There are many file formats, and none of them are ideal for loading into a resource-constrained device like the iPhone.

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Fixed & Improved Blender Export Script

The Blender Objective-C Export Script script has been updated to fix some problems, and to use interleaved data structures. There’s a sample project, complete with a (cheap & dirty) texture, the source Blender project and the UV template for the ship.

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Twitter (@71squared)

About the authors

John is a Web Developer working in Perth, Australia for Bouncing Orange - graphic + web design.

Mike works for Vindicia, the leading subscription and payment management solution for digital merchants.

They both love technology, especially Apple.