Posts Tagged ‘app store’

News: Apple lifts veil on App Store approval status

Apple has added a feature to its Dev Center website allowing developers to view the approval status of submitted apps.

In a move that is sure to please many, developers tell AppleInsider that Apple’s Development Center website has added the ability for developers to track the status of apps currently under review. In the past, Apple had notoriously kept developers in the dark about Apple’s review and approval process.

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News: iPhone C64 emulator returns to the App Store

Ask Jack Tramiel and I’m sure he’ll tell you the Commodore 64 had more than its share of difficulties in getting to the market, and Manomio’s C64 emulator for the iPhone has certainly had its own share of difficulties. But just as we promised last week, C64 is now back on the App Store at £2.99, and this time for good.

Edit: Confusion over pricing from Twitter. 2.99GBP, 4.99USD and 5.99AUD

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News: iPhone dev prices game at $39.99 to spite stingy customers

Indie developer Schiau Studios has raised the price of its Alchemize iPhone game to $39.99 (£23.99 in the UK) after receiving complaints about its original $2.99 price point being too high.

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Pocket God offers case study of how to build a hit iPhone game

The iPhone has generated more than 63,000 apps worldwide. But no one has figured out the magic formula behind making a hit for the device.

Bolt Creative is one of the lucky iPhone app developers; it’s a case study on how to create a hit without a lot of resources. The two-man team created Pocket God, a cartoon-style game where you play a god ruling over the pygmy natives on a remote island.

Read the full article here

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Twitter (@71squared)

About the authors

John is a Web Developer working in Perth, Australia for Bouncing Orange - graphic + web design.

Mike works for the largest enterprise software company in the world.

They both love technology, especially Apple and dabble in iPhone dev in their spare time.