I’m officially confused…(FIXED)

OK, I’m official confused now with an odd problem with Particle Designer. The rendering of particles is perfect as long as I apply a 90 degree rotation clockwise to the particle textures. Without that all the textures are rendered on their left side. THIS IS MADNESS.
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What can mobile/network operators do for you?

As a little bit of an off the wall question, I’m wondering what people would like to see mobile operators do for app developers.

Most of the time app developers don’t even need to really consider the mobile operator being used as they are simply carrying data and is transparent to the developer. Also tying your app down to an operator does in some ways restrict your reach to just those users on that network.
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Particle Designer v1.3 – Feature Preview

I thought I’d write a small update on Particle Designer v1.3. A LOT of work is going into this version and we are hoping you are going to really like it.

The GUI is getting cleaned up a little and we have added the ability to drag any image onto the device for it to be used as a background, so you can see how your particle emitter will look with blending etc. We’ve also redone the texture generation code internally as we found we had to handle issues with textures on ATI graphics cards.
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What does your rig look like?

One more thing….

I recently took a photo of my setup for a friend and I thought it would be fun to see what others setup looks like. I’ve posted by photo below and I’d be interested to see how you guys are set up :o)

Mike

So much to do…so little time to do it

There are just not enough hours in the day at the moment. My day job is not something I can drop in and out of as it needs my full attention, so my blog and development work is done in the evenings and weekends. At the moment there is so much going on I just don’t know where I’m going to get the hours from.

As well as reviewing the blog and forums we’re:

    - Finishing Particle Designer v1.3
    - Finishing a universal PD companion app called Particle Pod, more on that soon ;o)
    - Prototyping a version of PD for the iPad
    - Working on production edits for the book – “Learning iPhone Game Programming
    - Recording the tutorials for the book
    - Testing SLQ on iOS 4 and and books tutorials
    - Checking out iOS 4 and its new API’s
    - Pulling a list of new tutorials together

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iOS 4 and iPhone 4

I think we all knew what the new iPhone looked like, but to actually see it and hear about the Retina screen (326ppi OMG!!!!!) and the other additions was fantastic.
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Holiday is over :(

Well, after having a fantastic week in Malta I’m back at my desk working. I really do hate the feeling you have when you come home after a great holiday, but work is a constant which cannot be ignored.
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Holiday :0)

Just wanted to let people know that I am currently in Malta for a weeks holiday. I’m posting today using the 3G connection on my iPhone and my iPad :0)

I’m not going to be reading and responding as quickly as usual this week, but things will be back to normal next week.

Mike

Particle Designer v1.2

Hi guys

Just to let you know that v1.2 of Particle Designer has been released. This version has a number of bug fixes but also introduces iPad support as well as landscape support for the iPhone and iPad. Check it out through the auto update feature and we hope you like it.

Particle Designer Web Site

Regards

Mike & Tom

New Readers Games

A couple of readers games have recently been launched. Its always great to see other peoples ideas come to life and I strongly recommend you to check out these games. We all know how much effort goes into a game and how important feedback is, so don’t forget to both rate the games and provide the author with feedback.
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Twitter (@71squared)

About the authors

John is a Web Developer working in Perth, Australia for Bouncing Orange - graphic + web design.

Mike works for the largest enterprise software company in the world.

They both love technology, especially Apple and dabble in iPhone dev in their spare time.