After playing around (for hours!
) with different particle systems I exported my plist for cocos2d and implemented it into my app. However, the nice Additive blend mode that I used in the particle designer doesn't seem to display when I use the plist in my iPhone app?
Looking in my plist I have
I've tried to manually set the blendFunc property of the CCParticleSystem but this also has no effect.
// uses a plist with the texture already embedded
system = [CCPointParticleSystem particleWithFile:@"Intro2sec.plist"];
Would anyone know why this might be happening.
I'm using SDK 3.2.4 and baseSDK and development target iOS4.1
iPhone 3G as the development device.