To better support our customers we have implemented a new support platform that provides better forum and help desk functions than we have currently. If you have questions, problems or suggestions then check out http://support.71squared.com You can post to the forum and also submit support… read more
Glyph Designer 1.7.7 was released today. The key fix in this release is a crash on startup for OS X 10.6.x users. Xcode 4.6 introduced a bug which caused any apps compiled with that version and which used ARC to crash on startup on 10.6. Apple yesterday released OS X 10.8.3 and also Xcode 4.6.1… read more
I'm really excited to announce that I've been invited to speak at GDC in San Francisco at the " iOS Games In A Day " bootcamp on 26th March. This is going to be a jam packed day of iOS gaming goodness with an amazing line up of speakers: Gareth Jenkins | Founder & Lead Developer, 36peas Matt… read more
We are well into the new year now and time for an update on what we are working on. Up until Christmas we were focused on making a number of big improvements to Glyph Designer such as Command Line support with auto SD/HD features, improved GUI performance, ability to zoom on the texture and… read more
From all of us at 71Squared we would like to wish all of our customers and friends a very Merry Christmas and Happy New Year. 2012 has been a great year for us at 71Squared and that's thanks to our loyal customers and friends. We are working hard to bring everyone some great new features next… read more
Glyph Designer 1.7.4 has been released. This release has a number of small improvements to the render pipeline, removing some artefacts that could appear under certain circumstances between the stroke and the fill of glyphs. The big addition is a built in installer for GDCL. To make the… read more
We are pleased to announce the release of Glyph Designer Command Line ( GDCL ). We have had many requests to provide a command line tool that can be used to generate Glyph Designer output during the build process and that is exactly what GDCL is designed to do. It also allows the size of the font… read more
As of today (30/11/12) all the videos and project files for the tutorials we have done should all be working. If you have any problems with a link let us know. Mike read more
Welcome to the new home of 71Squared Ltd. It's been a while in the making but we have finally moved from our previous Wordpress based blog page. While our previous page has served us well over the last couple of years it was time to redesign the site based on what 71Squared is doing today. I'd… read more
We are pleased to announce that as well as the launch of the all new 71Squared web site, we have also released Glyph Designer 1.7. While we are working hard on Glyph Designer 2.0 we don't want to keep our users waiting too long between updates, so we have been spending a little time continuing to… read more
While we are still working hard on Glyph Designer 2.0, we are also working on keeping Glyph Designer 1.x up-to-date. The last set of changes has seen us port some of the performance enhancements we are building in GD 2.0 into 1.x. This has allowed us to speed up the render pipeline so that style… read more
Introduction Xcode Version: 4.3.3 (build 4E3002) Durning this article I will be focusing on a few of our own developments and what we have learnt over the past few years. There are many articles on different aspects of application development so I wanted to try and give you a high level… read more
We have identified a problem with Glyph Designer on the new Retina MacBook Pro which causes the glyphs to not appear on the texture or preview views. We are working on a fix for this but there is a temporary solution that will allow you to continue using Glyph Designer on these machines. Pulling… read more
Particle Designer 1.3.6 was released today. This is a very small update that moves the Randomize button in the GUI away from the play/pause button. This was not our best design moment and could catch people out. The GUI is being thrown away for PD 2.0 and we will put design decisions like that… read more
Today we have released a small maintenance release for Particle Designer . The contents of this release are: Retina support has been added so that it's now possbile to select both the standard and retina resolutions within the device window More fixes around saving. When saving the particle… read more
Today we released a small maintenance release for Glyph Designer . The fixes in this release are: Fixed a rare bug that caused a crash on startup when trying to load some fonts Fixed an issue that caused the xOffset value to be incorrect on some fonts. Most noticable on the space character… read more
I've finally published the project I wrote for my VTM conference talk in Boston last November (2011). This project is iOS 5 specific and uses GLKit for all the rendering and math. It also implements a version of our Particle engine enhanced to work in 3D which is really cool. It uses bill boarded… read more
That's a good question :o) Last year proved to be a great year for Particle and Glyph Designer. Both apps have continued to be popular with game developers using either their own engines or frameworks such as Cocos2D, Sparrow, Unity or Corona. We pushed out some release for both apps to remove… read more
I've been delinquent recently in updating the blog with readers games. I've recently had emails about games that have been created by blog readers and our tool users and I wanted to post about them so everyone can see the amazing work being done by indie developers. If you have sent in info about… read more
This evening we have released Glyph Designer 1.5. This release see's some frequently requested features added to Glyph Designer. Glyph Padding This allows padding to be applied around each glyph image on the texture atlas being produced. This now means that it's much easier for the texture… read more