New Support Pages22 Mar
To better support our customers we have implemented a new support platform that provides better…
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Glyph Designer 1.7.7 Released15 Mar
Glyph Designer 1.7.7 was released today. The key fix in this release is a crash on startup for OS…
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Speaking at GDC 201305 Mar
I'm really excited to announce that I've been invited to speak at GDC in San Francisco at the…
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Particle Designer 2.023 Feb
We are well into the new year now and time for an update on what we are working on. Up until…
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Merry Christmas24 Dec
From all of us at 71Squared we would like to wish all of our customers and friends a very Merry…
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Glyph Designer 1.7.4 Released17 Dec
Glyph Designer 1.7.4 has been released. This release has a number of small improvements to the…
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Introducing Glyph Designer Command Line (GDCL)10 Dec
We are pleased to announce the release of Glyph Designer Command Line ( GDCL ). We have had many…
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Tutorial Videos & Files - Updated27 Nov
As of today (30/11/12) all the videos and project files for the tutorials we have done should all…
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71Squared has a new digital home25 Nov
Welcome to the new home of 71Squared Ltd. It's been a while in the making but we have finally…
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Glyph Designer 1.725 Nov
We are pleased to announce that as well as the launch of the all new 71Squared web site, we have…
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Glyph Designer 1.6.001 Oct
While we are still working hard on Glyph Designer 2.0, we are also working on keeping Glyph…
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Project Workflow and Organization16 Aug
Introduction Xcode Version: 4.3.3 (build 4E3002) Durning this article I will be focusing…
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Glyph Designer + Retina MBP - FIXED30 Jun
We have identified a problem with Glyph Designer on the new Retina MacBook Pro which causes the…
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Particle Designer 1.3.625 Jun
Particle Designer 1.3.6 was released today. This is a very small update that moves the Randomize…
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Particle Designer 1.3.529 May
Today we have released a small maintenance release for Particle Designer . The contents of this…
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Great question and where to begin! We launched our applications before the Mac App store was born and have therefore always sold directly to our customers through our online store. When the Mac App Store was introduced we excitedly checked it out hoping to make it even easier for people to get hold of our apps and this is where the issues started. Long story short, there are two main reasons we are not on the App store just yet
1. There is no easy way to convert our current customers to App Store customers so we would need to support both. Because our apps use licenses we would need to support a version that doesn't contain that code and one which does else Apple will reject it. Not a massive issue, but for a small company it can be a real resource drain.
2. We have seen that the approval process for apps is taking a LONG time, sometimes over 60 days for companies. We don't believe this is workable when you need to get out an important patch, so we are watching the situation hoping it will improve over time.
There are other smaller issues which have been documented by others all over the internet, but for now we are monitoring the situation, so it's not a never, just not now.
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We have some fantastic tutorials on Glyph Designer that may just answer your question. Check them out!
Some members of the community have provided superb articles on how to use Particle Designer and we have written an Objective-C class that provides a fully functional Particle Simulator.
Get the Particle Simulator Code
Take a look on our forums to see if other users have already answered your question.
If you can't find what your looking for, drop us an email and we'll try our best to help you out.
support@71squared.comRT @AnneWheaton: Wil was asked to sign the yearbook of a boy who just graduated from high school. He added a little extra something. http:/…
The 5-Star rated Full Deck Pro Solitaire is free this weekend through Memorial Day! itunes.apple.com/us/app/full-deck-pro-solitaire…
@_saschas Has made lots of apps using a variety of techs, well read, up-to-date with all iOS APIs, etc.
@josehidrom Not this year, I think @micpringle is going though! :]
@chrislapollo Ha ha true he did have the upper hand ;]
RT @NightmaresWithn: Help! I'm on Fire! www.nightmareswithin.com/thelab/nwstore/onfire :D Enjoy. time to fly on to the next Level. \m/ #IDRTG
Don't miss Monday's @CoronaGeek show for a chat on #CoronaSDK plugins! plus.google.com/b/106405667962965815359/events…
For fans of #horrorcomics, check out the #NearHumanity @IndieGoGo campaign, a #CoronaSDK and @kwiksher project: coronalabs.com/blog/2013/05/24/guest-piece
Interesting emails between Steve Jobs and Harper Collins before the iPad launch - how to win a tough negotiation! qz.com/87184/the-steve-jobs-emails-that-show-how
RT @GuyKawasaki: How to lose a geek in ten seconds holykaw.alltop.com/how-to-lose-a-geek-in-ten
Today could be a short work day. As in I'm looking for a game to play...
Thanks for hanging with us at #AppNation, Jen! RT @jenlooper: New blogpost: AppNation report! #CoronaSDK www.ladeezfirstmedia.com/2013/05/23/appnation
Check out Tutorial Team @mattjgalloway's new book - Effective Objective-C! A must read: www.effectiveobjectivec.com/
¡Buena suerte! RT @isramartinezv: hoy comenzaremos con #coronasdk
@d33pn16h7 The post explains it, but basically a lot of iOS experience :]