An appeal for donations18 Jun
Hi, my name is Tom Bradley, Co-Founder of 71squared and I'd like to tell you my story. In 2001 at age 20 I met my wife to be, Sally. 8 months later she fell pregnant with our first daughter
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Advanced Particle System09 Jun
As well as being in Beta for Particle Designer 2.0, we are also working on an Advanced Particle System that Particle Designer 2.x will be able to configure. Currently PD is limited to configuring…
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Old Forums Shutdown07 Jun
We have for a while now been suffering with really bad spam on the forums. Many of the approaches we have tried to reduce this have not been working very well. For this reason we have disabled the…
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New Support Pages22 Mar
To better support our customers we have implemented a new support platform that provides better forum and help desk functions than we have currently. If you have questions, problems or suggestions…
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Glyph Designer 1.7.7 Released15 Mar
Glyph Designer 1.7.7 was released today. The key fix in this release is a crash on startup for OS X 10.6.x users. Xcode 4.6 introduced a bug which caused any apps compiled with that version and…
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Speaking at GDC 201305 Mar
I'm really excited to announce that I've been invited to speak at GDC in San Francisco at the " iOS Games In A Day " bootcamp on 26th March. This is going to be a jam packed day of iOS gaming…
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Particle Designer 2.023 Feb
We are well into the new year now and time for an update on what we are working on. Up until Christmas we were focused on making a number of big improvements to Glyph Designer such as Command Line…
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Merry Christmas24 Dec
From all of us at 71Squared we would like to wish all of our customers and friends a very Merry Christmas and Happy New Year. 2012 has been a great year for us at 71Squared and that's thanks to our…
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Glyph Designer 1.7.4 Released17 Dec
Glyph Designer 1.7.4 has been released. This release has a number of small improvements to the render pipeline, removing some artefacts that could appear under certain circumstances between the…
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Introducing Glyph Designer Command Line (GDCL)10 Dec
We are pleased to announce the release of Glyph Designer Command Line ( GDCL ). We have had many requests to provide a command line tool that can be used to generate Glyph Designer output during the…
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Tutorial Videos & Files - Updated27 Nov
As of today (30/11/12) all the videos and project files for the tutorials we have done should all be working. If you have any problems with a link let us know. Mike
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71Squared has a new digital home25 Nov
Welcome to the new home of 71Squared Ltd. It's been a while in the making but we have finally moved from our previous Wordpress based blog page. While our previous page has served us well over the…
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Glyph Designer 1.725 Nov
We are pleased to announce that as well as the launch of the all new 71Squared web site, we have also released Glyph Designer 1.7. While we are working hard on Glyph Designer 2.0 we don't want to…
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Glyph Designer 1.6.001 Oct
While we are still working hard on Glyph Designer 2.0, we are also working on keeping Glyph Designer 1.x up-to-date. The last set of changes has seen us port some of the performance enhancements…
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Project Workflow and Organization16 Aug
Introduction Xcode Version: 4.3.3 (build 4E3002) Durning this article I will be focusing on a few of our own developments and what we have learnt over the past few years. There are many…
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Great question and where to begin! We launched our applications before the Mac App store was born and have therefore always sold directly to our customers through our online store. When the Mac App Store was introduced we excitedly checked it out hoping to make it even easier for people to get hold of our apps and this is where the issues started. Long story short, there are two main reasons we are not on the App store just yet
1. There is no easy way to convert our current customers to App Store customers so we would need to support both. Because our apps use licenses we would need to support a version that doesn't contain that code and one which does else Apple will reject it. Not a massive issue, but for a small company it can be a real resource drain.
2. We have seen that the approval process for apps is taking a LONG time, sometimes over 60 days for companies. We don't believe this is workable when you need to get out an important patch, so we are watching the situation hoping it will improve over time.
There are other smaller issues which have been documented by others all over the internet, but for now we are monitoring the situation, so it's not a never, just not now.
We have some fantastic tutorials on Glyph Designer that may just answer your question. Check them out!
Some members of the community have provided superb articles on how to use Particle Designer and we have written an Objective-C class that provides a fully functional Particle Simulator.
Get the Particle Simulator Code
Take a look on our forums to see if other users have already answered your question.
If you can't find what your looking for, drop us an email and we'll try our best to help you out.
support@71squared.com