VTM Sneak Peak 2
I’ve put up another video showing the latest version of the game prototype I’ll be using as VTM on 12/13 November in Boston. This shows the 3D particle emitter I’ve implemented which I’m using for sparks on the hull of the ships as they are hit by gun fire, the ship explosions and the plasma rounds being fired by the ships at the player.
I’ll be running through the major building blocks of this game at the conference and making this entire project available to conference attendees as well. This project is also going to be the subject of tutorials where I’ll go into detail on all aspects of the game and provide the source and resources that the game uses.
The prototype uses only GLKit for the rendering with no custom shaders and also uses ARC. It also uses the collision detection features of the Bullet 3D physics engine. I wanted to make the project as simple as possible while still showing that you can get some cool results with what is built right into the SDK e.g. GLKit. Once you’ve mastered this then you can start to move forward and create custom shaders and get more complex. There is no real serious optimisation in this project and yet with 20 ships flying around and multiple particle emitters it still runs at a solid 60fps with between 15% and 30% CPU usage on an iPad 2 or iPhone 4S.
Please excuse the poor video quality. As I couldn’t video and move the iPad around at the same time, I videoed the game being projected onto the wall, so it’s not the best. I must work out a better way of video this stuff going forward :o)
I hope to see you there and get started on the tutorials for the blog
Mike
3 Comments
marcus on December 1st, 2011
how was the VTM conference ?
the video looks good
then to know that all of that should be made fairly simple in GLKit….
kurt on December 15th, 2011
Hi Mike, just a friendly prod :) Tutorials?




kurt on November 10th, 2011
Looks great! I’m eagerly anticipating the tutorials!!