SLQ 1.1 Available

I just got the email from Apple to say that SLQ 1.1 has been approved and is now available in the app store.

I hope you enjoy :o)

Mike

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35 Comments

ehammerv  on May 14th, 2010

Love your blog and turtorials, currently i am working on my own game. I ran into a issue as of late where i have a singleton and under my singleton i have a class and it has a sub class. all the data at the top level class like floats and nsinterger all seem to be fine, but the floats in sub class are getting corrupted. Have you seen anything like this? has anyone seen anything like this?

Good luck with SQL 1.1
-E

simon  on May 14th, 2010

Well done you i shall go and test it now

Simon  on May 14th, 2010

Also SQL? I think you mean SLQ

Simon  on May 14th, 2010

And for the love of god post a link to the app – PLEASE!

Lol seriously I can’t find it, please tell me you haven’t taken it down again.

Simon

PS Apologies for the multiple posts ;)

Simon  on May 14th, 2010

lol – I should read you blog more closely lol – should be available in 24 hrs — my bad. Clearly I was a little t0o keen.

Simon

braincrash  on May 14th, 2010

Great I’ll keep checking the App store then!

Mike, are you going to share your download stats with us? It’ll be interesting to see how it works on a free app.

I’m submitting the game I’ve created with the help of your book today.

Dave

mike  on May 14th, 2010

@Simon, its now available in the app store and I’ve placed a link in the post :o)

@braincrash, I am planning on sharing the download information on the blog as I know its information people find useful

I hope you enjoy the game :o)

Mike

Ustun  on May 14th, 2010

Mike, fix the title. Cheers,

Ustun

mike  on May 14th, 2010

Ooops, title now fixed.

Mike

kingbombs  on May 14th, 2010

Cool be good to finally try this.
Although i would like it if you made a small fee for the app,
It feels better paying for an app (atleast for me) as i am giving something back to the developer. And its alot easier than having to give money on the site as i need a paypal account or something like that.

Simon  on May 14th, 2010

Congratulations, glad you changed the title and looking forward to hearing about it’s success.

Dan  on May 14th, 2010

Excellent! Time to give this a download I think. Played the version on with the book on the sim and it looked very impressive.

By the way Mike, you know the source code for the book (the downloaded version), would this code have the same error that you had when sending the app to apple?

Anonomous  on May 14th, 2010

Hi, downloading now. I’ve just finished playing an excellent game called Across Age and I plan on making my own sometime soon.

Great work, looks awesome.

mike  on May 14th, 2010

Thanks guys. I’ll be interested in your feedback.

Don’t forget to leave a comment and rate the game as well :o)

Cheers

Mike

kingbombs  on May 15th, 2010

I found a bug in the game,
i was in the caverns and when i died i came back over my gravestone and it looked like a witch (had a green hat) was stuck on top of me, i have invincibility for a few seconds but if i stayed in that spot i take damage the moment i lose the invincibility.
I am guessing its because maybe they chase you? But if this shouldn’t happen i thought you might like to know

mike  on May 15th, 2010

Thanks kingbombs

Your right, the witches will chase you when you are within a certain distance of them. When reappearing you need to move quick while invincible to shake the witch off :o)

Mike

mplaczek  on May 15th, 2010

Congratulations on getting SLQ onto the app store! Ahhhh!! portals everywhere!! It is going to take a while to figure out how to navigate your castle!

Your book has been invaluable! I have learned so much.

I’ve been working through the book for a while, and to start exploring your OpenGL code, have started putting together what will be a substantial upgrade to my current modest non OpenGL app…
I have resolved most of the little snags I have hit, however I currently have an NSException that has me somewhat bamboozled… Is there a good resource you know of to help decode some of the data thrown out by the console?

Thanks!

Best of luck with the book and app!!

A Person  on May 15th, 2010

Hey mike glad to hear you got it up and working now. I tried downloading SLQ today but it said i required the 3.1.2 update (im on 3.0) just wondering if you absolutely needed 3.1.2 or if that was just set there by default.

mike  on May 15th, 2010

@mplaczek, I’m glad your enjoying it and I’m glad the castle is a challenge ;o) If you can provide more information on the exception I’ll see what I can do

@A Person, the reason for 3.1.2 is that I used that SDK throughout the book and did all my testing on it, that is the only reason really :O)

Mike

mike  on May 15th, 2010

Oh yes, the other reason for 3.1.2 is that I wanted to make use of CADisplayLink which was not introduced until 3.1. The game loop does use an NSTimer if the OS is not 3.1 or higher, but by then I didn’t have 3.0 on my machine so I stuck with 3.1.2

Mike

A Person  on May 15th, 2010

Thanks for the fast reply mike i cant wait to try this out so ill get updating to 3.1.2 right now

Rob Jones  on May 16th, 2010

@mplaczek: The book “Advance iPhone Projects” has a nice chapter on debugging. It’s definitely worth skimming just to learn some of the more advance techniques.

CC  on May 16th, 2010

Congrats on the launch, successful this time. I’ve played it a bit, and it’s pretty fun.

mike  on May 16th, 2010

Hey Mike. I just wanted to say first that I love your website and what you do. This is by far the best site I have found for learning iPhone Game programming. I downloaded and commented SLQ, the final loks awesome. I really like the main menu screen. I can’t wait for your book.

I hate to do this but I’m not sure if you check the tutorial comments so I’m going to give this a shot and post my question here, sorry. It’s a small question.

I’m using tutorial 11 and instead of changing the ships position, I want to change the ships rotation based on the angle in the joypad. I have tried using:

[player setRotation: touchAngle]

in the updateWithTouchLocationMoved method. I really though this would work. The ship does rotate a little bit left and right but only a couple degrees. Do you have any idea what I’m doing wrong?

Again. Thank you so much for all your time and effort.

kingbombs  on May 16th, 2010

touchAngle = touchAngle*10;
each touch will move it one degree i am guessing, just make touchAngle a larger value.

Mplaczek  on May 16th, 2010

@Mike… I had to laugh… SLQ 1.1 is a considerable challenge in comparison to the ‘final version’ with your book… It reminded me of the sadistic challenges my brother and I gave eachother with our Dungeon Master map editor when we were little!! :-)
My wife has a little op today so I’ll be away from my computer for a day or two… I appreciate the offer of help and I’ll post something up when I am able…
@Rob Jones, thanks for the suggestion… Nothing teaches better than trying to squash your own bugs… So I’ll definitely check out that book.

Simon  on May 16th, 2010

Hey Mike,

Don’t forget to update the “Our Apps” section of your site ;)

Simon

stevemaddox  on May 16th, 2010

I keep seeing people saying stuff about what they got from your book. I ordered it on Amazon and it says it won’t be out until September. What other book would there be?

mike  on May 16th, 2010

Hi Steve. The book they are referring to is the development version of “Learning iPhone Game Programming” which is available through Safari Rough Cuts. This is a pre-release version of the book but it means you can get access early.

The final book will then be updated when the final version is released.

Hope that helps

Mike

DonnaLea  on May 17th, 2010

Totally agree that it’s great to see the app on the app store :) Have learnt so much from your journey and applying it to my own. Congratulations!

Dan  on May 17th, 2010

Mike:

Off topic just a little bit (regarding your book). You recently updated the book (15th may). I was wondering, what is new in this version? (P.S. Personally, im only up to chapter 5. Taking things nice and easy to allow myself to fully understand the processes even if I dont think I could write the code from scratch just yet)

Anyway, SLQ is pretty good fun. Personally, ive never liked the Ipod touch for on screen D-Pads. Never found them to work with such a small portion of the screen to touch. But other than that, it reminds me of games you would play on, on the GameBoy colour! (with the tiled map). Which is excellent really! Somehow, modern games have gone over the top with gameplay. Going back to basics (and the good ol days) is appealing. I could play Legend of Zelda on the GBC for days on end! :D

ninjutsucoder  on May 19th, 2010

I like it! Reminds me of Atic Attack on the spectrum (no bad thing)

Runs like a charm on my iPhone 3G and 1st gen iPod touch!

blakeman13  on May 29th, 2010

are you going to share the code for the final version of slq

Dan2010  on May 31st, 2010

Hello Mike,

I recently bought your (fantastic, and arguably the best Iphone game/ open GL ES development resource on the web) book and downloaded the source code for the game.

As a new Iphone development company, and someone completely new to the whole coding world (never mind the iphone), i spent a good while trying to learn Objective C. Once I had learnt that, finding Open GL ES tutorials was a nightmare until i stumbled upon your Youtube material and instantly felt I had struck gold.

Anyway, reading your book has taught me so much. I was wondering If you would allow me (or other companies) to use your game engine for future game developments? (That is the base Xcode project, and not the SLQ images, scenes and the like) I would be more than happy to market this website and 71 Squared game engine within the game (That could be as a screen before the game loads, and / or inside the credits screen)?

Cheers.

Mike  on June 1st, 2010

Hi Dan and thanks for the great feedback.

I’m more than happy for you to use the SLQ game engine in any way you would like. Getting a mention of course is always very welcome and let us know how you get on or if you have any questions :0)

Mike

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