Particle Designer 1.1
Particle Designer 1.1 is now ready for download. This release includes a number of new features and bug fixes.
New in 1.1
- Sparkle support for automated software updates
- Cut/Copy/Paste support added to comments fields
- Single click loads a shared emitter, double click loads emitter and opens config panel
- Position of the Particle Designer window is now remembered on exit
- Click on OpenGL view to change emitter position
- Performance improvement in scrolling of the shared emitters view
- Shared emitters is now the default view when the application starts
- Zoom buttons removed as a better implementation is planned
- Altered shared emitter view to display five emitters on each line
Bugs Fixed
- Spinners on the rotational controls now controlling the correct values
- Saved textures now being correctly used when reloading an emitter
- Thumbnail image of a shared emitter is now correctly generated without alpha issues
- Syncing of new/deleted emitters is now working
- Spelling and wording errors
- Disclaimer added to share emitter window
- Fixed multi-thread issues with OpenGL causing the app to crash or a kernel panic
Please let us know if you find any problems or think of any features you would like see. There are a number of features already on the roadmap which we will share shortly.
We hope you enjoy this new version and look out for new versions being delivered automatically going forward.
Mike/Tom
51 Comments
Ralph on April 24th, 2010
Very Cool!
nexus6 on April 24th, 2010
@Mike, Tom
All I have to say is WOW!!! This thing is great.
Seasons on April 24th, 2010
Very very cool!!
I’m enjoying trying this.
Final version is shareware ?
I want to buy this product.
Particle Designer at Under The Bridge on April 24th, 2010
[...] an amusing way to while away some time: Particle Designer 1.1, a tool for designing — and sharing! — particle emitter configurations for the [...]
Tom on April 24th, 2010
Hi guys, glad you like the app!
We will be releasing it shortly if all goes well with this beta release. Currently we are working on a price of £4.99 for the full version.
We’d like to here your thoughts on this, if you think it’s too expensive or too cheap.
Thanks
Tom
Seasons on April 24th, 2010
Thanks comment!!
$4.99 price is very reasonable!!
If you will update the app , I think it is good that price of app is $9.99.
It is pleasure , if my commet is helpful.
jackiedigital on April 24th, 2010
Hi guys,
This looks very promising :)
I was wondering will I be able to use XML config file data for my CCParticleSystem in cocos2d?
mike on April 24th, 2010
@Seasons, thanks for the feedback. We did think of pricing it a little higher, but decided that as this is for the community we would just cover the costs, but appreciate your honest input.
@jakiedigital, there is no reason at all why you can not use the XML for CCParticleSystem. The core of the particle system in SLQ is based on the Cocos2D system, so apart from the rotational side of things, all the other parameters are fully supported in CCParticleSystem. It would just need a little importer to convert the XML file into the config needed by Cocos2d.
Mike
mike on April 24th, 2010
Thinking about it, we may well add an option to save the output in native CCParticleSystem format. I think that would be useful for people.
Thoughts?
Mike
jackiedigital on April 24th, 2010
Thank you for considering Mike, that would be very useful.
Now I’m in the final version anticipation mode :)
Mark Arnold on April 24th, 2010
Hi Tom,
Running fine on my hackintosh, only problem is that I’m currently using a small screen, at 1024×768 – Yeah, I know its a crappy res, but there you go. The app won’t fit the on the screen width ways, I have to move it about to get to the right hand edge to scroll down the Shared list. Also, you spelt candle wrong on the emitter name! LOL.
I doubt that real Apple gear runs at such a low res, but thought I’d mention it anyway!
Mark
Tom on April 24th, 2010
Hi mark, glad you like it! Your right, all macs run at a much higher resolution, except maybe the mac mini when using an old lo-res screen. To be honest, it’s probably not worth supporting a lower resolution but thanks for mentioning it!
Thanks
Tom
rookie on April 25th, 2010
simply beautiful!
Ricardo Quesada on April 26th, 2010
@mike Adding support for CCParticleSystem would be awesome!
I would happily help you in adding support for CCParticleSystem in case you need it.
mike on April 26th, 2010
That would be great Ricardo. I’ll drop you a mail about working on the best format to output for the CCParticleSystem.
Mike
Ricardo Quesada on April 26th, 2010
@Mike. Cool :)
Kenan on April 27th, 2010
Awesome app. I definitely will be one of the first buyers. One think I decide to do as addition to the app is a own API-Class. Yes, CCParticleSystem would be nice too (by the way, thanks Ricardo for the great work you done on cocos2d), but I am really looking forward that your app could be standard for making particle emitter effects and you should have your own interface to XCode.
Thanks, Kenan.
Tom on April 27th, 2010
Thanks @Kenan, we have talked about a plug-in based system in which you would be able to write your own components to modify all aspects of the particle emitter in real time. This is a great idea, and one that would certainly add a great deal of flexibility to the emitters. We will definitely be looking to add this in a future release.
biosopher on April 29th, 2010
Great job, Mike/Tom. I wrote my own particle emitter code awhile ago and really enjoyed exploring the possibilities. You have really created a valuable tool.
Lately I’ve been experimenting with Cocos2D and Box2D for creating sprite-based emitters. You’ve inspired me to explore a broader range of parameters.
Thanks!
cna training on April 30th, 2010
Great information! I’ve been looking for something like this for a while now. Thanks!
John Bloomfield on May 2nd, 2010
You may want to change the website URL to 71squared.com :) It does redirect but the .com is the main domain now!
Daniel on May 3rd, 2010
Can you please tell me when the final version will be available?
Will this App create Code that can be used in our own apps?
Thanks,
Daniel
mike on May 3rd, 2010
Hi Daniel
This app wil not create code, but it will generate a config file that can be read and used by the ParticleEmitter class that will also be available.
Mike
Kenan on May 3rd, 2010
… ParticleEmitter class that will also be available…
Yes! Thanks guys!
- Kenan
Scott Bates on May 4th, 2010
it would be really nice to have a preference for setting the background color that the particles are emitted on. at the moment, I’m trying to design a very subtle white on white effect. but it’s hard to gauge how subtle it is when it’s always white on black.
mike on May 4th, 2010
Hi Scott, that is something on the list to add. I’ll try to get it finished tonight and put out a new release so that you can use it :o)
Mike
mike on May 4th, 2010
@Scott, if you check for updates the latest version provides the feature you requested :o)
Mike
CJ Hanson on May 5th, 2010
Hi, great tool! I love it.
I did notice a SUPER small detail that could be fixed:
The triangle graphic on the load icon appears larger than the one on the save graphic. I took a screen shot and compared it in photoshop and it appears it is because of a sub-pixel anti-aliasing issue. If you take the triangle from save (as a bitmap) and rotate it 180 you can see what I mean. The load triangle is a bit blurred along the bottom which makes it appear 1px taller than it should be.
mike on May 5th, 2010
Nice catch CJ. It’s those kind of details that we love to get right so we’ll get that sorted out :o)
We really want to make Particle Designer not only functional but also look fantastic. All input about the look, feel and usability of Particle Designer is greatly received and will be considered as the app evolves :o)
Mike
Hugh on May 6th, 2010
Guys,
Big fan… Emitter is cool… how/when can we export settings
for use in code ?
What cost ?
Thanks !
- Hugh
Mike on May 6th, 2010
Hi Hugh
The final version will allow you to save both an xml file that can be used by my particle emitter class used in SLQ or a plist file that can be used within the Cocos2d engine.
The final version will cost $7.99 and be available soon. We are just testing and finishing the implementation of the purchasing process.
We will announce the full release of the app through the blog.
Hope that helps
Mike
CJ Hanson on May 6th, 2010
I think it would be great to have multiple libraries instead of the single shared one that shows by default. For example I could make a favorites tab which contains a subset of the shared emitters along with my own creations if I wanted. Or just a library for each game I’m working on.
Gustavo on May 13th, 2010
I’d like to know where can i buy/register ParticleDesigner.
mike on May 13th, 2010
Hi Gustavo
The final version is not available yet. We are working on some more cool features and adding the ability to purchase particle designer from within the app. I don’t have a release date just yet but it will be as soon as possible.
Thanks for your interest and I’ll post as soon as we have more information.
Mike
Steffen Itterheim on May 18th, 2010
One simple thing: i’d like to be able to restart one-time effects very quickly when i’m browsing effects. Double-click on the effect opens the editor and to restart via play button you have to click twice (one: pause, two: play again) which creates an unfortunate delay.
My suggestion would be to not display the pause button when playing one-time effects and instead have another click restart the effect immediately.
Anonymous on May 20th, 2010
热舞
Andreas Loew on May 24th, 2010
An important feature for me would be to read the generates plist files in again!
Alternative would be to “save” as pex and to “export” as plist with different target files/directories.
Another great feature would be to use atlas-particles with the ability to have several different images or animations of particles.
Aaron Stouder on May 25th, 2010
I really like Particle Designer So I paid the 7.99 for the License. The license file I received is not working properly . Dragging it onto the PD Icon does nothing. Double clicking the license file opens the code in a text reader. Neither has actually “registered” my program. Am I doing something wrong? or maybe my file is bad. Please let me know what I need to do the get this unlocked.
Thanks
Aaron
Tom on May 25th, 2010
Hi Aaron,
Please refer to this forum about registrations failing.
http://www.71squared.com/commu.....#038;t=137
I suspect yours is failing because of the .XML extension issue
Joseph Neuman on May 25th, 2010
Hi there,
I have noticed that some of the particles in the samples do not work, some of the newer ones made by people. Is this just me or universal?
-Joseph Neuman
mike on May 25th, 2010
Hi Joseph. This is a bug for which we will be pushing out a fix shortly. These emitters should work fine when the fix is out.
Mike
name on February 21st, 2011
12121
Karrina on March 4th, 2011
Hey Tom,
I have downloaded this app on my mac. but there’s a problem. the particle menu is loading (when only 2-3 effects appear) then the app closed unexpectedly.. (error) why is that happened?
please reply to my email
Karrina_sry@yahoo.com
Thanks, Karrina
WindowBuilderPro-02236-9750 on July 6th, 2011
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abc on July 6th, 2011
WindowBuilderPro-9D0WG-RM0SN-TJJ2C
zhouxin on July 22nd, 2011
it`s very good
LiXiaobin on August 12th, 2011
very good




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