New version of Tiled

The guys over at mapeditor.org have been really busy. They have redesigned their website but more importantly, they have released Tiled Qt 0.4.0. This version of Tiled is a re-write of the Java version using Qt. This version is much quicker than the Java version and looks WAY better too.

This version is still catching up with all the features the Java version has, but version 0.4.0 takes it to a point where all the key features I have been using for SLQ are implemented and work well. The only bug at the moment is actually to do with Qt 4.6 on the Mac. When using your mouse wheel to move around your selection brush leaves a trail. Its not fatal just visually annoying. This is something that is on the list to fix in Qt.

I am going to try going back to Qt 4.5 which is the earliest version of Qt Tiled will work with as I don’t think the bug existed in that version. I’ll let you know how I get on.

It is really worth checking this version out as it is much quicker and looks much better on the Mac. The screenshot below shows this version editing the map for SLQ.

New Qt version of Tiled

Have Fun

Mike

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2 Comments

Scott  on February 16th, 2010

Hey Mike,

I just started using the newer version of the map editor and really like it. I was the one that started the Collision Detection thread in the forum. I’m now using Layer Objects as a way to mark my collision boundaries. I like the fact that you can set these regions to any size and they don’t have to be in multiples of your tile sizes. Some of my walls are in the middle of the tiles. Using Objects allows me to fine tune my collision boundaries.

I plan to chronicle my Collision Detection progress in the forum. Hopefully it will help others and others can give me ideas as well.

That is, until your book comes out ;-)

Thanks again…

-Scott

mike  on February 16th, 2010

Hey Scott, that is great. If you ever want to pull your findings together into a text tutorial let me know, I’d be happy to give you access as a contributor to the blog and put it up as a tutorial :o)

Mike

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