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	<title>Comments on: Iphone Game Programming &#8211; Tutorial 12 &#8211; Saving State</title>
	<atom:link href="http://www.71squared.com/2009/12/iphone-game-programming-tutorial-12-saving-state/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.71squared.com/2009/12/iphone-game-programming-tutorial-12-saving-state/</link>
	<description>iPhone Game Development - Web Development</description>
	<lastBuildDate>Sat, 04 Feb 2012 20:13:45 +0000</lastBuildDate>
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		<title>By: Thomas</title>
		<link>http://www.71squared.com/2009/12/iphone-game-programming-tutorial-12-saving-state/comment-page-6/#comment-7464</link>
		<dc:creator>Thomas</dc:creator>
		<pubDate>Thu, 02 Feb 2012 23:11:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.com/?p=1073#comment-7464</guid>
		<description>I was wondering if you could give an update on how to make the code work with retina displays. I&#039;m googling for hours, feel like I did everything I should to (contentScaleFactor, correct renderbuffer dimensions, ...), but the output still looks blurry. I do use @2x images, but it looks like the sprites are shrunk and then upscaled again. Any help on this would be great!!</description>
		<content:encoded><![CDATA[<p>I was wondering if you could give an update on how to make the code work with retina displays. I&#8217;m googling for hours, feel like I did everything I should to (contentScaleFactor, correct renderbuffer dimensions, &#8230;), but the output still looks blurry. I do use @2x images, but it looks like the sprites are shrunk and then upscaled again. Any help on this would be great!!</p>
]]></content:encoded>
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	<item>
		<title>By: Anonymous</title>
		<link>http://www.71squared.com/2009/12/iphone-game-programming-tutorial-12-saving-state/comment-page-6/#comment-7463</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Thu, 02 Feb 2012 23:11:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.com/?p=1073#comment-7463</guid>
		<description>Hi Mike,

I was wondering if you could give an update on how to make the code work with retina displays. I&#039;m googling for hours, feel like I did everything I should to (contentScaleFactor, correct renderbuffer dimensions, ...), but the output still looks blurry. I do use @2x images, but it looks like the sprites are shrunk and then upscaled again. Any help on this would be great!!</description>
		<content:encoded><![CDATA[<p>Hi Mike,</p>
<p>I was wondering if you could give an update on how to make the code work with retina displays. I&#8217;m googling for hours, feel like I did everything I should to (contentScaleFactor, correct renderbuffer dimensions, &#8230;), but the output still looks blurry. I do use @2x images, but it looks like the sprites are shrunk and then upscaled again. Any help on this would be great!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dan</title>
		<link>http://www.71squared.com/2009/12/iphone-game-programming-tutorial-12-saving-state/comment-page-6/#comment-6874</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Sat, 09 Apr 2011 16:51:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.com/?p=1073#comment-6874</guid>
		<description>Hey Mike, I was just wondering about saving game state. If I turn my iphone off, all the data is lost? It is only encoding/decoding ints and Bools rather than objects, and pressing the home button works fine for savng, but if i turn the phone off completely after doing this the loading isn&#039;t taking place... any ideas?</description>
		<content:encoded><![CDATA[<p>Hey Mike, I was just wondering about saving game state. If I turn my iphone off, all the data is lost? It is only encoding/decoding ints and Bools rather than objects, and pressing the home button works fine for savng, but if i turn the phone off completely after doing this the loading isn&#8217;t taking place&#8230; any ideas?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dan</title>
		<link>http://www.71squared.com/2009/12/iphone-game-programming-tutorial-12-saving-state/comment-page-6/#comment-6873</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Sat, 09 Apr 2011 16:50:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.com/?p=1073#comment-6873</guid>
		<description>Hey Mike, I was just wondering about saving game state. If I turn my iphone off, all the data is lost? It is only encoding/decoding ints and Bools rather than objects, and pressing the home button works fine for saving, but if i turn the phone off completely after doing this the loading isn&#039;t taking place... any ideas?</description>
		<content:encoded><![CDATA[<p>Hey Mike, I was just wondering about saving game state. If I turn my iphone off, all the data is lost? It is only encoding/decoding ints and Bools rather than objects, and pressing the home button works fine for saving, but if i turn the phone off completely after doing this the loading isn&#8217;t taking place&#8230; any ideas?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Elliott</title>
		<link>http://www.71squared.com/2009/12/iphone-game-programming-tutorial-12-saving-state/comment-page-6/#comment-5497</link>
		<dc:creator>Elliott</dc:creator>
		<pubDate>Wed, 09 Feb 2011 06:39:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.com/?p=1073#comment-5497</guid>
		<description>Hi Mike great tuts, I jumped in on to chapter 12 to learn save game state, ran my code no errors but when the image postion is reset each time I delete App from multi-tasking. So I downloaded your source code and ran it (changed the iOS to 4.2) and it doesn&#039;t save the rockets position? Is there something that needs adding for 4.2?

Cheers</description>
		<content:encoded><![CDATA[<p>Hi Mike great tuts, I jumped in on to chapter 12 to learn save game state, ran my code no errors but when the image postion is reset each time I delete App from multi-tasking. So I downloaded your source code and ran it (changed the iOS to 4.2) and it doesn&#8217;t save the rockets position? Is there something that needs adding for 4.2?</p>
<p>Cheers</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: iPhone Game Programming Tutorial 1 &#124; Hardblog Cafe</title>
		<link>http://www.71squared.com/2009/12/iphone-game-programming-tutorial-12-saving-state/comment-page-6/#comment-4170</link>
		<dc:creator>iPhone Game Programming Tutorial 1 &#124; Hardblog Cafe</dc:creator>
		<pubDate>Wed, 06 Oct 2010 15:21:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.com/?p=1073#comment-4170</guid>
		<description>[...] iphone-game-programming-tutorial-10-game-structure iphone-game-programming-tutorial-11-joypad iphone-game-programming-tutorial-12-saving-state tutorial-13-app-store-submission AKPC_IDS += &quot;1124,&quot;;Popularity: unranked [...]</description>
		<content:encoded><![CDATA[<p>[...] iphone-game-programming-tutorial-10-game-structure iphone-game-programming-tutorial-11-joypad iphone-game-programming-tutorial-12-saving-state tutorial-13-app-store-submission AKPC_IDS += &quot;1124,&quot;;Popularity: unranked [...]</p>
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	<item>
		<title>By: pbacchi</title>
		<link>http://www.71squared.com/2009/12/iphone-game-programming-tutorial-12-saving-state/comment-page-6/#comment-4062</link>
		<dc:creator>pbacchi</dc:creator>
		<pubDate>Sat, 18 Sep 2010 10:30:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.com/?p=1073#comment-4062</guid>
		<description>The Tutorial 12 project link downloads the joypad example :(</description>
		<content:encoded><![CDATA[<p>The Tutorial 12 project link downloads the joypad example :(</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mike</title>
		<link>http://www.71squared.com/2009/12/iphone-game-programming-tutorial-12-saving-state/comment-page-6/#comment-4052</link>
		<dc:creator>mike</dc:creator>
		<pubDate>Wed, 15 Sep 2010 14:53:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.com/?p=1073#comment-4052</guid>
		<description>Hi Guille

I&#039;m glad the blog has been helping you. I&#039;m hoping to post something over the next couple of days on using the high res graphics in OpenGL ES on the retina display, so watch this space :)

Mike</description>
		<content:encoded><![CDATA[<p>Hi Guille</p>
<p>I&#8217;m glad the blog has been helping you. I&#8217;m hoping to post something over the next couple of days on using the high res graphics in OpenGL ES on the retina display, so watch this space :)</p>
<p>Mike</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Guille</title>
		<link>http://www.71squared.com/2009/12/iphone-game-programming-tutorial-12-saving-state/comment-page-5/#comment-4051</link>
		<dc:creator>Guille</dc:creator>
		<pubDate>Wed, 15 Sep 2010 14:43:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.com/?p=1073#comment-4051</guid>
		<description>I&#039;d really appreciate some retina display support explanation with openGL ES :D

Btw, I can&#039;t describe how enlighted I felt when I firstly found out this tutorial series. I was seeing everything black, new language, new technologies, APIs etc.

Thanks Mike, not only for sharing your knowledge but also for doing it in such a time consuming, clean and successfull way from your side. From every video flows the energy you put on doing it.

Cheers</description>
		<content:encoded><![CDATA[<p>I&#8217;d really appreciate some retina display support explanation with openGL ES :D</p>
<p>Btw, I can&#8217;t describe how enlighted I felt when I firstly found out this tutorial series. I was seeing everything black, new language, new technologies, APIs etc.</p>
<p>Thanks Mike, not only for sharing your knowledge but also for doing it in such a time consuming, clean and successfull way from your side. From every video flows the energy you put on doing it.</p>
<p>Cheers</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: keith</title>
		<link>http://www.71squared.com/2009/12/iphone-game-programming-tutorial-12-saving-state/comment-page-5/#comment-3946</link>
		<dc:creator>keith</dc:creator>
		<pubDate>Tue, 24 Aug 2010 16:40:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.com/?p=1073#comment-3946</guid>
		<description>Anyone can help?
I try to add an UILabel with the following code into tut11, memuScene.m file, but i got an error.

initWithImageNamed: 
........	
        CGRect frame = CGRectMake(0, 0, 320, 480);
	UILabel *label = [[UILabel alloc] initWithFrame:frame];
	label.text = @&quot;Hello World!&quot;;
	[self.view addSubview:label];  &lt;-error
	[label release];

error: request for member &#039;view&#039; in something not a structure or union

please help.
thank you
keith Chan</description>
		<content:encoded><![CDATA[<p>Anyone can help?<br />
I try to add an UILabel with the following code into tut11, memuScene.m file, but i got an error.</p>
<p>initWithImageNamed:<br />
&#8230;&#8230;..<br />
        CGRect frame = CGRectMake(0, 0, 320, 480);<br />
	UILabel *label = [[UILabel alloc] initWithFrame:frame];<br />
	label.text = @&#8221;Hello World!&#8221;;<br />
	[self.view addSubview:label];  &lt;-error<br />
	[label release];</p>
<p>error: request for member &#039;view&#039; in something not a structure or union</p>
<p>please help.<br />
thank you<br />
keith Chan</p>
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