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	<title>Comments on: CACurrentMediaTime rather than CFAbsoluteTimeGetCurrent</title>
	<atom:link href="http://www.71squared.com/2009/09/cacurrentmediatime-rather-than-cfabsolutetimegetcurrent/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.71squared.com/2009/09/cacurrentmediatime-rather-than-cfabsolutetimegetcurrent/</link>
	<description>iPhone Game Development - Web Development</description>
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		<title>By: A Person</title>
		<link>http://www.71squared.com/2009/09/cacurrentmediatime-rather-than-cfabsolutetimegetcurrent/comment-page-1/#comment-1839</link>
		<dc:creator>A Person</dc:creator>
		<pubDate>Sun, 20 Sep 2009 23:46:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.com/?p=823#comment-1839</guid>
		<description>@mike

Hey mike i have now switched back to my old objective-c engine for various reasons and have just been updating and finishing it off.  I am almost done but i have one problem whenever i draw an Image there is a triangle cut out on the left hand side.  This is not related to Image class because if i use your image class it still does the same thing. It seems as if the EAGLView could have something to do with it, any ideas.</description>
		<content:encoded><![CDATA[<p>@mike</p>
<p>Hey mike i have now switched back to my old objective-c engine for various reasons and have just been updating and finishing it off.  I am almost done but i have one problem whenever i draw an Image there is a triangle cut out on the left hand side.  This is not related to Image class because if i use your image class it still does the same thing. It seems as if the EAGLView could have something to do with it, any ideas.</p>
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		<title>By: Tip: CACurrentMediaTime at Under The Bridge</title>
		<link>http://www.71squared.com/2009/09/cacurrentmediatime-rather-than-cfabsolutetimegetcurrent/comment-page-1/#comment-1731</link>
		<dc:creator>Tip: CACurrentMediaTime at Under The Bridge</dc:creator>
		<pubDate>Sun, 06 Sep 2009 05:35:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.com/?p=823#comment-1731</guid>
		<description>[...] h/t: 71^2! [...]</description>
		<content:encoded><![CDATA[<p>[...] h/t: 71^2! [...]</p>
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	<item>
		<title>By: Anonymous</title>
		<link>http://www.71squared.com/2009/09/cacurrentmediatime-rather-than-cfabsolutetimegetcurrent/comment-page-1/#comment-1730</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sun, 06 Sep 2009 03:08:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.com/?p=823#comment-1730</guid>
		<description>Thanks so much, that worked. I was looking for something like that but couldn&#039;t find it.</description>
		<content:encoded><![CDATA[<p>Thanks so much, that worked. I was looking for something like that but couldn&#8217;t find it.</p>
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	<item>
		<title>By: Mike1o1</title>
		<link>http://www.71squared.com/2009/09/cacurrentmediatime-rather-than-cfabsolutetimegetcurrent/comment-page-1/#comment-1729</link>
		<dc:creator>Mike1o1</dc:creator>
		<pubDate>Sun, 06 Sep 2009 02:39:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.com/?p=823#comment-1729</guid>
		<description>Anonymous,

Make sure that the the initWithFrame section of EAGLView.m is also changed to CACurrentMediaTime.  Otherwise your first delta will be messed up!

Hope that helps, as I had a similar issue when I only changed it in the main game loop.

Regards,
Mike</description>
		<content:encoded><![CDATA[<p>Anonymous,</p>
<p>Make sure that the the initWithFrame section of EAGLView.m is also changed to CACurrentMediaTime.  Otherwise your first delta will be messed up!</p>
<p>Hope that helps, as I had a similar issue when I only changed it in the main game loop.</p>
<p>Regards,<br />
Mike</p>
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	<item>
		<title>By: Anonymous</title>
		<link>http://www.71squared.com/2009/09/cacurrentmediatime-rather-than-cfabsolutetimegetcurrent/comment-page-1/#comment-1727</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sun, 06 Sep 2009 00:58:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.com/?p=823#comment-1727</guid>
		<description>shiiiiiiiiiiiiiit</description>
		<content:encoded><![CDATA[<p>shiiiiiiiiiiiiiit</p>
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	<item>
		<title>By: Anonymous</title>
		<link>http://www.71squared.com/2009/09/cacurrentmediatime-rather-than-cfabsolutetimegetcurrent/comment-page-1/#comment-1725</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sat, 05 Sep 2009 23:31:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.com/?p=823#comment-1725</guid>
		<description>I changed CFAbsoluteTimeGetCurrent to CACurrentMediaTime in the mainGameLoop method, and now my game isn&#039;t updating at all. Is there something else I need to change?</description>
		<content:encoded><![CDATA[<p>I changed CFAbsoluteTimeGetCurrent to CACurrentMediaTime in the mainGameLoop method, and now my game isn&#8217;t updating at all. Is there something else I need to change?</p>
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