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	<title>Comments on: iPhone Game Programming &#8211; Tutorial 2 &#8211; Image Class</title>
	<atom:link href="http://www.71squared.com/2009/03/iphone-game-programming-tutorial-2-image-class/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.71squared.com/2009/03/iphone-game-programming-tutorial-2-image-class/</link>
	<description>iPhone Game Development - Web Development</description>
	<lastBuildDate>Wed, 10 Mar 2010 07:03:32 +0000</lastBuildDate>
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		<item>
		<title>By: mike</title>
		<link>http://www.71squared.com/2009/03/iphone-game-programming-tutorial-2-image-class/comment-page-5/#comment-2216</link>
		<dc:creator>mike</dc:creator>
		<pubDate>Thu, 03 Dec 2009 14:51:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.co.uk/?p=299#comment-2216</guid>
		<description>Hi Exerion

I&#039;ve not done any work on rotating around x or y.  In the current Image class it would be a simple matter of using glRotate to rotate around the x rather than z axis.

The one thing that would need to be set up would be the OGLES settings to provide depth and perspective.  It&#039;s not that tough but I&#039;ve not looked at doing that yet.

Mike</description>
		<content:encoded><![CDATA[<p>Hi Exerion</p>
<p>I&#8217;ve not done any work on rotating around x or y.  In the current Image class it would be a simple matter of using glRotate to rotate around the x rather than z axis.</p>
<p>The one thing that would need to be set up would be the OGLES settings to provide depth and perspective.  It&#8217;s not that tough but I&#8217;ve not looked at doing that yet.</p>
<p>Mike</p>
]]></content:encoded>
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	<item>
		<title>By: Exerion</title>
		<link>http://www.71squared.com/2009/03/iphone-game-programming-tutorial-2-image-class/comment-page-5/#comment-2214</link>
		<dc:creator>Exerion</dc:creator>
		<pubDate>Wed, 02 Dec 2009 08:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.co.uk/?p=299#comment-2214</guid>
		<description>Hi Mike,

Your Image class allow to perform the Z-axis rotation of Image(Texture) but I have a following question:

How can I perform an X-axis rotation?

I have a square image that I would like to rotate in X-axis and I know that after this rotation it should look like a trapezium. How should I modify the Image class?</description>
		<content:encoded><![CDATA[<p>Hi Mike,</p>
<p>Your Image class allow to perform the Z-axis rotation of Image(Texture) but I have a following question:</p>
<p>How can I perform an X-axis rotation?</p>
<p>I have a square image that I would like to rotate in X-axis and I know that after this rotation it should look like a trapezium. How should I modify the Image class?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Thorsten</title>
		<link>http://www.71squared.com/2009/03/iphone-game-programming-tutorial-2-image-class/comment-page-5/#comment-2213</link>
		<dc:creator>Thorsten</dc:creator>
		<pubDate>Mon, 30 Nov 2009 14:58:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.co.uk/?p=299#comment-2213</guid>
		<description>Hi Mike,
thank you again for your great tutorials!
I have a (maybe a little stupid) question: I am able to use Images when i initialize them before the main loop is executed. If i try to initialize an image within the main loop exactly the same way, i can only use ist once, next time the part of the memory is overwritten (i think ;o). I can&#039;t figure out what the reason for this is. 

Maybe an answer would help me to understand Obj-C/Pointers a lot better ...

Thank you in advance,
Thorsten</description>
		<content:encoded><![CDATA[<p>Hi Mike,<br />
thank you again for your great tutorials!<br />
I have a (maybe a little stupid) question: I am able to use Images when i initialize them before the main loop is executed. If i try to initialize an image within the main loop exactly the same way, i can only use ist once, next time the part of the memory is overwritten (i think ;o). I can&#8217;t figure out what the reason for this is. </p>
<p>Maybe an answer would help me to understand Obj-C/Pointers a lot better &#8230;</p>
<p>Thank you in advance,<br />
Thorsten</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: felix</title>
		<link>http://www.71squared.com/2009/03/iphone-game-programming-tutorial-2-image-class/comment-page-5/#comment-2013</link>
		<dc:creator>felix</dc:creator>
		<pubDate>Mon, 12 Oct 2009 22:53:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.co.uk/?p=299#comment-2013</guid>
		<description>Hi,
   I would like to thank you for the tutorials. These are tutorials are mighty helpful :) and it is so much better when we can actually see n listen to it. I am havin a little doubt with the tutorials. I am not sure about the purpose of the offset argument  in the renderSubImageAtPoint method. If &quot;point&quot; argument is the place from which we are going to render and it is going to be rendered till(subImageWidth,subImageHeight), then can you please tell me where we use the offset. I might have understood things incorrectly.kindly explain :)</description>
		<content:encoded><![CDATA[<p>Hi,<br />
   I would like to thank you for the tutorials. These are tutorials are mighty helpful :) and it is so much better when we can actually see n listen to it. I am havin a little doubt with the tutorials. I am not sure about the purpose of the offset argument  in the renderSubImageAtPoint method. If &#8220;point&#8221; argument is the place from which we are going to render and it is going to be rendered till(subImageWidth,subImageHeight), then can you please tell me where we use the offset. I might have understood things incorrectly.kindly explain :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: youke</title>
		<link>http://www.71squared.com/2009/03/iphone-game-programming-tutorial-2-image-class/comment-page-5/#comment-1828</link>
		<dc:creator>youke</dc:creator>
		<pubDate>Thu, 17 Sep 2009 14:24:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.co.uk/?p=299#comment-1828</guid>
		<description>hi mike
another chinese coming</description>
		<content:encoded><![CDATA[<p>hi mike<br />
another chinese coming</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: iPhone Game Programming – Tutorial 2 – Image Class &#124; 71² &#8211; The &#8230; &#124; IPhoneMate</title>
		<link>http://www.71squared.com/2009/03/iphone-game-programming-tutorial-2-image-class/comment-page-5/#comment-1703</link>
		<dc:creator>iPhone Game Programming – Tutorial 2 – Image Class &#124; 71² &#8211; The &#8230; &#124; IPhoneMate</dc:creator>
		<pubDate>Fri, 04 Sep 2009 01:28:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.co.uk/?p=299#comment-1703</guid>
		<description>[...] is the original post:  iPhone Game Programming – Tutorial 2 – Image Class &#124; 71² &#8211; The &#8230;         Share and [...]</description>
		<content:encoded><![CDATA[<p>[...] is the original post:  iPhone Game Programming – Tutorial 2 – Image Class | 71² &#8211; The &#8230;         Share and [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mike</title>
		<link>http://www.71squared.com/2009/03/iphone-game-programming-tutorial-2-image-class/comment-page-4/#comment-1546</link>
		<dc:creator>mike</dc:creator>
		<pubDate>Wed, 19 Aug 2009 22:46:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.co.uk/?p=299#comment-1546</guid>
		<description>Hi wei lu.  I&#039;m glad you managed to get the code working and good luck with the rest of the tutorials.  Thanks for the great feedback.

Mike</description>
		<content:encoded><![CDATA[<p>Hi wei lu.  I&#8217;m glad you managed to get the code working and good luck with the rest of the tutorials.  Thanks for the great feedback.</p>
<p>Mike</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: wei lu</title>
		<link>http://www.71squared.com/2009/03/iphone-game-programming-tutorial-2-image-class/comment-page-4/#comment-1545</link>
		<dc:creator>wei lu</dc:creator>
		<pubDate>Wed, 19 Aug 2009 22:18:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.co.uk/?p=299#comment-1545</guid>
		<description>Sorry Mike, please ignore my previous comment. I copied your code again and then the bug is fixed.  I missed some code before.

so........ go ahead your job :D</description>
		<content:encoded><![CDATA[<p>Sorry Mike, please ignore my previous comment. I copied your code again and then the bug is fixed.  I missed some code before.</p>
<p>so&#8230;&#8230;.. go ahead your job :D</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: wei lu</title>
		<link>http://www.71squared.com/2009/03/iphone-game-programming-tutorial-2-image-class/comment-page-4/#comment-1543</link>
		<dc:creator>wei lu</dc:creator>
		<pubDate>Wed, 19 Aug 2009 21:01:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.co.uk/?p=299#comment-1543</guid>
		<description>Hi Mike,

Hello from China :)

Thanks for your tutorials, really good :)

I have a question about tutorial 2 project. 

I copied and run &quot;Tutorial 2 Project&quot; but I got a bug. iPhone SDK reports like this:
------------------------------------------------
... ...

Application Specific Information:
iPhone Simulator 3.0 (138), iPhone OS 3.0 (7A341)
*** Terminating app due to uncaught exception &#039;NSInvalidArgumentException&#039;, reason: &#039;*** -[Texture2D initWithImage:filter:]: unrecognized selector sent to instance 0xd466a0&#039;

...
-------------------------------------------------

I use iphone SDK 3.0 and Xcode 3.1.3, all code is download from your webside. Before this, I run &quot;Tutorial 1 project&quot; successful.

Could you give me any suggestion about this bug. Thanks again.

- wei</description>
		<content:encoded><![CDATA[<p>Hi Mike,</p>
<p>Hello from China :)</p>
<p>Thanks for your tutorials, really good :)</p>
<p>I have a question about tutorial 2 project. </p>
<p>I copied and run &#8220;Tutorial 2 Project&#8221; but I got a bug. iPhone SDK reports like this:<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
&#8230; &#8230;</p>
<p>Application Specific Information:<br />
iPhone Simulator 3.0 (138), iPhone OS 3.0 (7A341)<br />
*** Terminating app due to uncaught exception &#8216;NSInvalidArgumentException&#8217;, reason: &#8216;*** -[Texture2D initWithImage:filter:]: unrecognized selector sent to instance 0xd466a0&#8242;</p>
<p>&#8230;<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
<p>I use iphone SDK 3.0 and Xcode 3.1.3, all code is download from your webside. Before this, I run &#8220;Tutorial 1 project&#8221; successful.</p>
<p>Could you give me any suggestion about this bug. Thanks again.</p>
<p>- wei</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: narender.mudgal</title>
		<link>http://www.71squared.com/2009/03/iphone-game-programming-tutorial-2-image-class/comment-page-4/#comment-1533</link>
		<dc:creator>narender.mudgal</dc:creator>
		<pubDate>Wed, 19 Aug 2009 12:50:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.co.uk/?p=299#comment-1533</guid>
		<description>Hi Mike,
i just saw the first tutorial and it forced me to see your second one. I am in iphone application development for last one year. but not a single openGL application i created yet and for a long time i was trying to see something like it. I saw many tutorials but there are over my head. but here i liked it and getting what exactly is going on. i think now i am on the right track.</description>
		<content:encoded><![CDATA[<p>Hi Mike,<br />
i just saw the first tutorial and it forced me to see your second one. I am in iphone application development for last one year. but not a single openGL application i created yet and for a long time i was trying to see something like it. I saw many tutorials but there are over my head. but here i liked it and getting what exactly is going on. i think now i am on the right track.</p>
]]></content:encoded>
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