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	<title>Comments on: iPhone Game Programming &#8211; Tutorial 2 &#8211; Image Class</title>
	<atom:link href="http://www.71squared.com/2009/03/iphone-game-programming-tutorial-2-image-class/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.71squared.com/2009/03/iphone-game-programming-tutorial-2-image-class/</link>
	<description>iPhone Game Development - Web Development</description>
	<lastBuildDate>Sat, 04 Feb 2012 20:13:45 +0000</lastBuildDate>
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		<title>By: Film-Screenshot-Raten</title>
		<link>http://www.71squared.com/2009/03/iphone-game-programming-tutorial-2-image-class/comment-page-9/#comment-7466</link>
		<dc:creator>Film-Screenshot-Raten</dc:creator>
		<pubDate>Sat, 04 Feb 2012 20:13:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.co.uk/?p=299#comment-7466</guid>
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		<title>By: Viagra price in mumbai</title>
		<link>http://www.71squared.com/2009/03/iphone-game-programming-tutorial-2-image-class/comment-page-9/#comment-7431</link>
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		<pubDate>Tue, 10 Jan 2012 09:24:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.co.uk/?p=299#comment-7431</guid>
		<description>[...]  [...]</description>
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		<title>By: Lumion 3D + Sierra Complete 3D Land Designer 7.0</title>
		<link>http://www.71squared.com/2009/03/iphone-game-programming-tutorial-2-image-class/comment-page-9/#comment-7424</link>
		<dc:creator>Lumion 3D + Sierra Complete 3D Land Designer 7.0</dc:creator>
		<pubDate>Tue, 03 Jan 2012 00:41:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.co.uk/?p=299#comment-7424</guid>
		<description>[...]  [...]</description>
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	<item>
		<title>By: yankylanky</title>
		<link>http://www.71squared.com/2009/03/iphone-game-programming-tutorial-2-image-class/comment-page-9/#comment-7349</link>
		<dc:creator>yankylanky</dc:creator>
		<pubDate>Mon, 17 Oct 2011 10:48:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.co.uk/?p=299#comment-7349</guid>
		<description>Hi Mike 
Thanks for the great tutorials to working with Open GL. Actually I have some queries as I am quite amateur in Open GL that 
How can we make these multiple Texture images using UIViewControllers , I mean inspite doing all the stuff from EAGLView I want to do it on UIViewController . I need some guidelines from you. 
Thanks a lot for your help.</description>
		<content:encoded><![CDATA[<p>Hi Mike<br />
Thanks for the great tutorials to working with Open GL. Actually I have some queries as I am quite amateur in Open GL that<br />
How can we make these multiple Texture images using UIViewControllers , I mean inspite doing all the stuff from EAGLView I want to do it on UIViewController . I need some guidelines from you.<br />
Thanks a lot for your help.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jeanette</title>
		<link>http://www.71squared.com/2009/03/iphone-game-programming-tutorial-2-image-class/comment-page-9/#comment-7313</link>
		<dc:creator>Jeanette</dc:creator>
		<pubDate>Fri, 23 Sep 2011 04:58:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.co.uk/?p=299#comment-7313</guid>
		<description>Please teach the rest of these internet hooligans how to write and rserecah!</description>
		<content:encoded><![CDATA[<p>Please teach the rest of these internet hooligans how to write and rserecah!</p>
]]></content:encoded>
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	<item>
		<title>By: Michael</title>
		<link>http://www.71squared.com/2009/03/iphone-game-programming-tutorial-2-image-class/comment-page-9/#comment-7269</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Fri, 12 Aug 2011 13:06:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.co.uk/?p=299#comment-7269</guid>
		<description>From one Mike to another, your tutorials rock man!</description>
		<content:encoded><![CDATA[<p>From one Mike to another, your tutorials rock man!</p>
]]></content:encoded>
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	<item>
		<title>By: opengl textures are not displayed, though code is almost identical to a code example. &#124; taking a bite into Apple</title>
		<link>http://www.71squared.com/2009/03/iphone-game-programming-tutorial-2-image-class/comment-page-9/#comment-7185</link>
		<dc:creator>opengl textures are not displayed, though code is almost identical to a code example. &#124; taking a bite into Apple</dc:creator>
		<pubDate>Sat, 09 Jul 2011 11:26:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.co.uk/?p=299#comment-7185</guid>
		<description>[...] watched tutorial 2 at 71squared.com (you can find it here) and downloaded the code example from the same page. It runs [...]</description>
		<content:encoded><![CDATA[<p>[...] watched tutorial 2 at 71squared.com (you can find it here) and downloaded the code example from the same page. It runs [...]</p>
]]></content:encoded>
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	<item>
		<title>By: _Sven</title>
		<link>http://www.71squared.com/2009/03/iphone-game-programming-tutorial-2-image-class/comment-page-8/#comment-7182</link>
		<dc:creator>_Sven</dc:creator>
		<pubDate>Thu, 07 Jul 2011 14:25:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.co.uk/?p=299#comment-7182</guid>
		<description>Really nice Screencast. Thanks a lot.</description>
		<content:encoded><![CDATA[<p>Really nice Screencast. Thanks a lot.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mollusc</title>
		<link>http://www.71squared.com/2009/03/iphone-game-programming-tutorial-2-image-class/comment-page-8/#comment-7174</link>
		<dc:creator>mollusc</dc:creator>
		<pubDate>Sun, 03 Jul 2011 05:50:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.71squared.co.uk/?p=299#comment-7174</guid>
		<description>Hey, Mike, thanks for the tutorials. I don&#039;t understand some of the conventions used in this tutorial; they seem to go against the Cocoa conventions.

For example, the function: - (Image *) getSubImageAtPoint...

actually creates a retained image and doesn&#039;t autorelease it on returning. Cocoa states that you&#039;re only allowed to do this if your method name starts with init or new or contains the word copy.

secondly, your image class sometimes creates a retained texture2D instance and sometimes doesn&#039;t. I don&#039;t understand why we don&#039;t just retain a passed in texture and have it work one way.

Thanks in advance for your time.</description>
		<content:encoded><![CDATA[<p>Hey, Mike, thanks for the tutorials. I don&#8217;t understand some of the conventions used in this tutorial; they seem to go against the Cocoa conventions.</p>
<p>For example, the function: &#8211; (Image *) getSubImageAtPoint&#8230;</p>
<p>actually creates a retained image and doesn&#8217;t autorelease it on returning. Cocoa states that you&#8217;re only allowed to do this if your method name starts with init or new or contains the word copy.</p>
<p>secondly, your image class sometimes creates a retained texture2D instance and sometimes doesn&#8217;t. I don&#8217;t understand why we don&#8217;t just retain a passed in texture and have it work one way.</p>
<p>Thanks in advance for your time.</p>
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	<item>
		<title>By: Asher</title>
		<link>http://www.71squared.com/2009/03/iphone-game-programming-tutorial-2-image-class/comment-page-8/#comment-7155</link>
		<dc:creator>Asher</dc:creator>
		<pubDate>Sat, 18 Jun 2011 10:35:08 +0000</pubDate>
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		<description>When people find a solution to a problem can they please post what it is instead of just saying they solved it?</description>
		<content:encoded><![CDATA[<p>When people find a solution to a problem can they please post what it is instead of just saying they solved it?</p>
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